39 Best 「beginer coding」 Books of 2024| Books Explorer

In this article, we will rank the recommended books for beginer coding. The list is compiled and ranked by our own score based on reviews and reputation on the Internet.
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Table of Contents
  1. The Pragmatic Programmer: From Journeyman to Master
  2. Don't Make Me Think, Revisited: A Common Sense Approach to Web Usability (Voices That Matter)
  3. Python Crash Course, 2nd Edition: A Hands-On, Project-Based Introduction to Programming
  4. Clean Code: A Handbook of Agile Software Craftsmanship (Robert C. Martin Series)
  5. Beginner's Step-by-Step Coding Course: Learn Computer Programming the Easy Way (DK Complete Courses)
  6. Code
  7. Code Complete 2nd Edition(Dv-Professional)
  8. Refactoring: Improving the Design of Existing Code (Addison-wesley Object Technology Series)
  9. Eloquent JavaScript, 3rd Edition: A Modern Introduction to Programming
  10. JavaScript for Kids: A Playful Introduction to Programming
Other 29 books
No.1
100
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No.2
100

Since Don’t Make Me Think was first published in 2000, hundreds of thousands of Web designers and developers have relied on usability guru Steve Krug’s guide to help them understand the principles of intuitive navigation and information design. Witty, commonsensical, and eminently practical, it’s one of the best-loved and most recommended books on the subject.Now Steve returns with fresh perspective to reexamine the principles that made Don’t Make Me Think a classic–with updated examples and a new chapter on mobile usability. And it’s still short, profusely illustrated…and best of all–fun to read.If you’ve read it before, you’ll rediscover what made Don’t Make Me Think so essential to Web designers and developers around the world. If you’ve never read it, you’ll see why so many people have said it should be required reading for anyone working on Web sites.“After reading it over a couple of hours and putting its ideas to work for the past five years, I can say it has done more to improve my abilities as a Web designer than any other book.”–Jeffrey Zeldman, author of Designing with Web Standards .

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No.3
99

The best-selling Python book in the world, with over 1 million copies sold!A fast-paced, no-nonsense, updated guide to programming in Python.If you've been thinking about learning how to code or picking up Python, this internationally bestselling guide to the most popular programming language is your quickest, easiest way to get started and go! Even if you have no experience whatsoever, Python Crash Course, 2nd Edition, will have you writing programs, solving problems, building computer games, and creating data visualizations in no time.You’ll begin with basic concepts like variables, lists, classes, and loops—with the help of fun skill-strengthening exercises for every topic—then move on to making interactive programs and best practices for testing your code. Later chapters put your new knowledge into play with three cool projects: a 2D Space Invaders-style arcade game, a set of responsive data visualizations you’ll build with Python's handy libraries (Pygame, Matplotlib, Plotly, Django), and a customized web app you can deploy online.Why wait any longer? Start your engine and code!

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No.4
94

Even bad code can function. But if code isn’t clean, it can bring a development organization to its knees. Every year, countless hours and significant resources are lost because of poorly written code. But it doesn’t have to be that way.Noted software expert Robert C. Martin, presents a revolutionary paradigm with Clean Code: A Handbook of Agile Software Craftsmanship. Martin, who has helped bring agile principles from a practitioner’s point of view to tens of thousands of programmers, has teamed up with his colleagues from Object Mentor to distill their best agile practice of cleaning code “on the fly” into a book that will instill within you the values of software craftsman, and make you a better programmer―but only if you work at it.What kind of work will you be doing? You’ll be reading code―lots of code. And you will be challenged to think about what’s right about that code, and what’s wrong with it. More importantly you will be challenged to reassess your professional values and your commitment to your craft.Clean Codeis divided into three parts. The first describes the principles, patterns, and practices of writing clean code. The second part consists of several case studies of increasing complexity. Each case study is an exercise in cleaning up code―of transforming a code base that has some problems into one that is sound and efficient. The third part is the payoff: a single chapter containing a list of heuristics and “smells” gathered while creating the case studies. The result is a knowledge base that describes the way we think when we write, read, and clean code.Readers will come away from this book understandingHow to tell the difference between good and bad code How to write good code and how to transform bad code into good code How to create good names, good functions, good objects, and good classes How to format code for maximum readability How to implement complete error handling without obscuring code logic How to unit test and practice test-driven development What “smells” and heuristics can help you identify bad code This book is a must for any developer, software engineer, project manager, team lead, or systems analyst with an interest in producing better code.

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No.5
93

With this visual guide to computer programming for beginners, it has never been easier to learn how to code. Coding skills are in high demand and the need for programmers is still growing. Covering three of the most popular languages for new coders, this book uses a graphic method to break complex subjects into user-friendly chunks, bringing essential skills within easy reach. Each chapter contains tutorials on practical projects designed to teach you the main applications of each language, such as building websites, creating games, and designing apps. The book also looks at many of the main coding languages that are out there, outlining the key applications of each language, so you can choose the right language for you. You'll learn to think like a programmer by breaking a problem down into parts, before turning those parts into lines of code. Short, easy-to-follow steps then show you, piece by piece, how to build a complete program. There are challenges for you to tackle to build your confidence before moving on.Written by a team of expert coders and coding teachers, Beginner's Step-by-Step Coding Course is the ideal way to get to set you on the road to code.

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No.6
92

Code

Petzold, Charles
Microsoft Press
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No.7
87
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No.8
87

Refactoring: Improving the Design of Existing Code (Addison-wesley Object Technology Series)

Fowler, Martin Beck, Kent Brant, John Opdyke, William Roberts, Don
Addison-Wesley Professional

Refactoring is about improving the design of existing code. It is the process of changing a software system in such a way that it does not alter the external behavior of the code, yet improves its internal structure. With refactoring you can even take a bad design and rework it into a good one. This book offers a thorough discussion of the principles of refactoring, including where to spot opportunities for refactoring, and how to set up the required tests. There is also a catalog of more than 40 proven refactorings with details as to when and why to use the refactoring, step by step instructions for implementing it, and an example illustrating how it works The book is written using Java as its principle language, but the ideas are applicable to any OO language.

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No.9
82

Completely revised and updated, this best-selling introduction to programming in JavaScript focuses on writing real applications.JavaScript lies at the heart of almost every modern web application, from social apps like Twitter to browser-based game frameworks like Phaser and Babylon. Though simple for beginners to pick up and play with, JavaScript is a flexible, complex language that you can use to build full-scale applications.This much anticipated and thoroughly revised third edition of Eloquent JavaScript dives deep into the JavaScript language to show you how to write beautiful, effective code. It has been updated to reflect the current state of Java¬Script and web browsers and includes brand-new material on features like class notation, arrow functions, iterators, async functions, template strings, and block scope. A host of new exercises have also been added to test your skills and keep you on track.As with previous editions, Haverbeke continues to teach through extensive examples and immerses you in code from the start, while exercises and full-chapter projects give you hands-on experience with writing your own programs. You start by learning the basic structure of the JavaScript language as well as control structures, functions, and data structures to help you write basic programs. Then you'll learn about error handling and bug fixing, modularity, and asynchronous programming before moving on to web browsers and how JavaScript is used to program them. As you build projects such as an artificial life simulation, a simple programming language, and a paint program, you'll learn how to:- Understand the essential elements of programming, including syntax, control, and data- Organize and clarify your code with object-oriented and functional programming techniques- Script the browser and make basic web applications- Use the DOM effectively to interact with browsers- Harness Node.js to build servers and utilitiesIsn't it time you became fluent in the language of the Web?* All source code is available online in an inter¬active sandbox, where you can edit the code, run it, and see its output instantly.ContentsIntroduction(Part 1: Language)Values, Types, and OperatorsProgram StructureFunctionsData Structures: Objects and ArraysHigher-order FunctionsThe Secret Life of ObjectsProject: A RobotBugs and ErrorsRegular ExpressionsModulesAsynchronous ProgrammingProject: A Programming Language(Part 2: Browser)JavaScript and the BrowserThe Document Object ModelHandling EventsProject: A Platform GameDrawing on CanvasHTTP and FormsProject: A Pixel Art Editor(Part 3: Node)Node.jsProject: Skill-Sharing Website

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No.10
82

JavaScript is the programming language of the Internet, the secret sauce that makes the Web awesome, your favorite sites interactive, and online games fun!JavaScript for Kids is a lighthearted introduction that teaches programming essentials through patient, step-by-step examples paired with funny illustrations. You’ll begin with the basics, like working with strings, arrays, and loops, and then move on to more advanced topics, like building interactivity with jQuery and drawing graphics with Canvas.Along the way, you’ll write games such as Find the Buried Treasure, Hangman, and Snake. You’ll also learn how to:–Create functions to organize and reuse your code–Write and modify HTML to create dynamic web pages–Use the DOM and jQuery to make your web pages react to user input–Use the Canvas element to draw and animate graphics–Program real user-controlled games with collision detection and score keepingWith visual examples like bouncing balls, animated bees, and racing cars, you can really see what you’re programming. Each chapter builds on the last, and programming challenges at the end of each chapter will stretch your brain and inspire your own amazing programs. Make something cool with JavaScript today!Ages 10+ (and their parents!)

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No.11
82

Games and activities that teach kids ages 10+ to code with PythonLearning to code isn't as hard as it sounds―you just have to get started! Coding for Kids: Python starts kids off right with 50 fun, interactive activities that teach them the basics of the Python programming language. From learning the essential building blocks of programming to creating their very own games, kids will progress through unique lessons packed with helpful examples―and a little silliness!Kids will follow along by starting to code (and debug their code) step by step, seeing the results of their coding in real time. Activities at the end of each chapter help test their new knowledge by combining multiple concepts. For young programmers who really want to show off their creativity, there are extra tricky challenges to tackle after each chapter. All kids need to get started is a computer and this book.This beginner's guide to Python for kids includes: 50 Innovative exercises―Coding concepts come to life with game-based exercises for creating code blocks, drawing pictures using a prewritten module, and more. Easy-to-follow guidance―New coders will be supported by thorough instructions, sample code, and explanations of new programming terms. Engaging visual lessons―Colorful illustrations and screenshots for reference help capture kids' interest and keep lessons clear and simple.Encourage kids to think independently and have fun learning an amazing new skill with this coding book for kids.

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No.12
82

The real challenge of programming isn't learning a language's syntax—it's learning to creatively solve problems so you can build something great. In this one-of-a-kind text, author V. Anton Spraul breaks down the ways that programmers solve problems and teaches you what other introductory books often ignore: how to Think Like a Programmer. Each chapter tackles a single programming concept, like classes, pointers, and recursion, and open-ended exercises throughout challenge you to apply your knowledge.You'll also learn how to:–Split problems into discrete components to make them easier to solve–Make the most of code reuse with functions, classes, and libraries–Pick the perfect data structure for a particular job–Master more advanced programming tools like recursion and dynamic memory–Organize your thoughts and develop strategies to tackle particular types of problemsAlthough the book's examples are written in C++, the creative problem-solving concepts they illustrate go beyond any particular language; in fact, they often reach outside the realm of computer science. As the most skillful programmers know, writing great code is a creative art—and the first step in creating your masterpiece is learning to Think Like a Programmer.

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No.13
74

Want to learn the Python language without slogging your way through how to manuals? With Head First Python, you’ll quickly grasp Python’s fundamentals, working with the built in data structures and functions. Then you’ll move on to building your very own webapp, exploring database management, exception handling, and data wrangling. If you’re intrigued by what you can do with context managers, decorators, comprehensions, and generators, it’s all here. This second edition is a complete learning experience that will help you become a bonafide Python programmer in no time.Why does this book look so different? Based on the latest research in cognitive science and learning theory, Head First Pythonuses a visually rich format to engage your mind, rather than a text heavy approach that puts you to sleep. Why waste your time struggling with new concepts? This multi sensory learning experience is designed for the way your brain really works.

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No.14
74

Even bad code can function. But if code isn't clean, it can bring a development organization to its knees. Every year, countless hours and significant resources are lost because of poorly written code. But it doesn't have to be that way. Noted software expert Robert C. Martin presents a revolutionary paradigm with Clean Code: A Handbook of Agile Software Craftsmanship . Martin has teamed up with his colleagues from Object Mentor to distill their best agile practice of cleaning code "on the fly" into a book that will instill within you the values of a software craftsman and make you a better programmer-but only if you work at it. What kind of work will you be doing? You'll be reading code-lots of code. And you will be challenged to think about what's right about that code, and what's wrong with it. More importantly, you will be challenged to reassess your professional values and your commitment to your craft. Clean Code is divided into three parts. The first describes the principles, patterns, and practices of writing clean code. The second part consists of several case studies of increasing complexity. Each case study is an exercise in cleaning up code-of transforming a code base that has some problems into one that is sound and efficient. The third part is the payoff: a single chapter containing a list of heuristics and "smells" gathered while creating the case studies. The result is a knowledge base that describes the way we think when we write, read, and clean code.

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No.16
74

This book is designed to be used as the primary textbook in a college-level first course in computing. It takes a fairly traditional approach, emphasizing problem solving, design, and programming as the core skills of computer science. However, these ideas are illustrated using a non-traditional language, namely Python. Although Python is the language, teaching Python is not the main point of this book. Rather, Python is used to illustrate fundamental principles of design and programming that apply in any language or computing environment. In some places, certain Python features and idioms that are not generally found in other languages are avoided. There are already many good books about Python on the market; this book is intended as an introduction to computing.

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No.19
71

You Will Learn Python 3!Zed Shaw has perfected the world’s best system for learning Python 3. Follow it and you will succeed—just like the millions of beginners Zed has taught to date! You bring the discipline, commitment, and persistence; the author supplies everything else.In Learn Python 3 the Hard Way, you’ll learn Python by working through 52 brilliantly crafted exercises. Read them. Type their code precisely. (No copying and pasting!) Fix your mistakes. Watch the programs run. As you do, you’ll learn how a computer works; what good programs look like; and how to read, write, and think about code. Zed then teaches you even more in 5+ hours of video where he shows you how to break, fix, and debug your code—live, as he’s doing the exercises.Install a complete Python environment Organize and write code Fix and break code Basic mathematics Variables Strings and text Interact with users Work with files Looping and logic Data structures using lists and dictionaries Program design Object-oriented programming Inheritance and composition Modules, classes, and objects Python packaging Automated testing Basic game development Basic web developmentIt’ll be hard at first. But soon, you’ll just get it—and that will feel great! This course will reward you for every minute you put into it. Soon, you’ll know one of the world’s most powerful, popular programming languages. You’ll be a Python programmer.This Book Is Perfect For Total beginners with zero programming experience Junior developers who know one or two languages Returning professionals who haven’t written code in years Seasoned professionals looking for a fast, simple, crash course in Python 3 .

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No.21
70

See all the things coding can accomplish The demand for people with coding know-how exceeds the number of people who understand the languages that power technology. Coding All-in-One For Dummies gives you an ideal place to start when you're ready to add this valuable asset to your professional repertoire. Whether you need to learn how coding works to build a web page or an application or see how coding drives the data revolution, this resource introduces the languages and processes you'll need to know. \nPeek inside to quickly learn the basics of simple web languages, then move on to start thinking like a professional coder and using languages that power big applications. Take a look inside for the steps to get started with updating a website, creating the next great mobile app, or exploring the world of data science. Whether you're looking for a complete beginner's guide or a trusted resource for when you encounter problems with coding, there's something for you! \n\nCreate code for the web Get the tools to create a mobile app Discover languages that power data science See the future of coding with machine learning tools \nWith the demand for skilled coders at an all-time high, Coding All-in-One For Dummies is here to propel coding newbies to the ranks of professional programmers.

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No.22
70

Effective Java

Bloch, Joshua
Addison-Wesley Professional

Since this Jolt-award winning classic was last updated in 2008, the Java programming environment has changed dramatically. Java 7 and Java 8 introduced new features and functions including, forEach() method in Iterable interface, default and static methods in Interfaces, Functional Interfaces and Lambda Expressions, Java Stream API for Bulk Data Operations on Collections, Java Time API, Collection API improvements, Concurrency API improvements, and Java IO improvements.In this new edition of Effective Java, Bloch explores new design patterns and language idioms that have been introduced since the second edition was released in 2008 shortly after Java SE6, including Lambda, streams, generics and collections, as well as selected Java 9 features.As in previous editions, each chapter consists of several “items” presented in the form of a short, standalone essay that provides specific advice, insight into Java platform subtleties, and updated code examples. The comprehensive descriptions and explanations for each item illuminate what to do, what not to do, and why. Updated techniques and best practices on classic topics, including objects, classes, libraries, methods, and serialization How to avoid the traps and pitfalls of commonly misunderstood subtleties of the language Focus on the language and its most fundamental libraries: java.lang, java.util, and, to a lesser extent, java.util.concurrent and java.io

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No.23
70

Machine Learning for Kids introduces young readers to the concept of Artificial Intelligence (AI) and the related applications of Machine Learning. Readers learn how to create intelligent games like a rock-paper-scissors game that can learn hand motions and use them to compete against another player; a post sorting game that will recognise the postal code on an envelope and use it to send a letter to the right place. Each project demonstrates a different way that AI is used in the real-world, and readers will be introduced to the biggest issues and challenges that the adoption of AI brings to society.

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No.24
69

Learning a complex new language is no easy task especially when it s an object-oriented computer programming language like Java. You might think the problem is your brain. It seems to have a mind of its own, a mind that doesn't always want to take in the dry, technical stuff you're forced to study.The fact is your brain craves novelty. It's constantly searching, scanning, waiting for something unusual to happen. After all, that's the way it was built to help you stay alive. It takes all the routine, ordinary, dull stuff and filters it to the background so it won't interfere with your brain's real work--recording things that matter. How does your brain know what matters? It's like the creators of the Head First approach say, suppose you're out for a hike and a tiger jumps in front of you, what happens in your brain? Neurons fire. Emotions crank up. Chemicals surge. That's how your brain knows.And that's how your brain will learn Java. Head First Java combines puzzles, strong visuals, mysteries, and soul-searching interviews with famous Java objects to engage you in many different ways. It's fast, it's fun, and it's effective. And, despite its playful appearance, Head First Java is serious stuff: a complete introduction to object-oriented programming and Java. You'll learn everything from the fundamentals to advanced topics, including threads, network sockets, and distributed programming with RMI. And the new. second edition focuses on Java 5.0, the latest version of the Java language and development platform. Because Java 5.0 is a major update to the platform, with deep, code-level changes, even more careful study and implementation is required. So learning the Head First way is more important than ever.If you've read a Head First book, you know what to expect--a visually rich format designed for the way your brain works. If you haven't, you're in for a treat. You'll see why people say it's unlike any other Java book you've ever read.By exploiting how your brain works, Head First Java compresses the time it takes to learn and retain--complex information. Its unique approach not only shows you what you need to know about Java syntax, it teaches you to think like a Java programmer. If you want to be bored, buy some other book. But if you want to understand Java, this book's for you.

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No.25
69

Everything teens need to get started with JavaScript Have you ever wanted to make your own game? How about an awesome website? Then JavaScript Coding for Teens is the book for you! It doesn't matter if you're not sure what a variable is, are stumped about syntax, or don't even know how to use JavaScript on your computer! This simple guide to coding for beginners walks you through every part of the process with easy-to-understand language and straightforward directions. You'll be coding like a pro in no time! JavaScript Coding for Teens includes: Beginner-friendly lessons--This guide to coding for teens starts out with the basics, providing the perfect foundation for coding novices. A variety of uses--Stretch your skills and discover how amazingly flexible and powerful JavaScript is as you learn to use it for programming websites and games. Practical practice--Gain confidence with exercises that test your ability to modify existing programs or create new ones. Build computer skills that will last a lifetime with JavaScript Coding for Teens.

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No.26
69

Learn one of today’s most important skills—coding—while creating your own games! With this illustrated, interactive guide to coding, readers will discover how to create, test, and play fun 2D computer games. No prior programming knowledge is required to become proficient: just follow the easy step-by-step examples to program and share games on an Apple or Windows PC, Android device, or Apple iOS tablet. With code instruction in JavaScript—a user-friendly programming language used in millions of websites—this book is the perfect springboard for mastering any coding skill, from website creation to business processes, computer engineering, and professional-level game development.

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No.27
69

Java Concurrency in Practice

Brian Goetz
Addison-Wesley Professional
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No.28
69

The bible of all fundamental algorithms and the work that taught many of today’s software developers most of what they know about computer programming.—Byte, September 1995Countless readers have spoken about the profound personal influence of Knuth’s work. Scientists have marveled at the beauty and elegance of his analysis, while ordinary programmers have successfully applied his “cookbook” solutions to their day-to-day problems. All have admired Knuth for the breadth, clarity, accuracy, and good humor found in his books.I can’t begin to tell you how many pleasurable hours of study and recreation they have afforded me! I have pored over them in cars, restaurants, at work, at home… and even at a Little League game when my son wasn’t in the line-up.—Charles LongPrimarily written as a reference, some people have nevertheless found it possible and interesting to read each volume from beginning to end. A programmer in China even compared the experience to reading a poem.If you think you’re a really good programmer… read [Knuth’s] Art of Computer Programming… You should definitely send me a résumé if you can read the whole thing.—Bill GatesWhatever your background, if you need to do any serious computer programming, you will find your own good reason to make each volume in this series a readily accessible part of your scholarly or professional library.It’s always a pleasure when a problem is hard enough that you have to get the Knuths off the shelf. I find that merely opening one has a very useful terrorizing effect on computers.—Jonathan LaventholIn describing the new fourth volume, one reviewer listed the qualities that distinguish all of Knuth’s work.[In sum:] detailed coverage of the basics, illustrated with well-chosen examples; occasional forays into more esoteric topics and problems at the frontiers of research; impeccable writing peppered with occasional bits of humor; extensive collections of exercises, all with solutions or helpful hints; a careful attention to history; implementations of many of the algorithms in his classic step-by-step form.— Frank RuskeyThese four books comprise what easily could be the most important set of information on any serious programmer’s bookshelf.

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No.29
69

“One of the most significant books in my life.” —Obie Fernandez, Author, The Rails Way“Twenty years ago, the first edition of The Pragmatic Programmer completely changed the trajectory of my career. This new edition could do the same for yours.” —Mike Cohn, Author of Succeeding with Agile, Agile Estimating and Planning, and User Stories Applied“. filled with practical advice, both technical and professional, that will serve you and your projects well for years to come.” —Andrea Goulet, CEO, Corgibytes, Founder, LegacyCode.Rocks“. . . lightning does strike twice, and this book is proof.” —VM (Vicky) Brasseur, Director of Open Source Strategy, Juniper NetworksThe Pragmatic Programmer is one of those rare tech books you’ll read, re-read, and read again over the years. Whether you’re new to the field or an experienced practitioner, you’ll come away with fresh insights each and every time.Dave Thomas and Andy Hunt wrote the first edition of this influential book in 1999 to help their clients create better software and rediscover the joy of coding. These lessons have helped a generation of programmers examine the very essence of software development, independent of any particular language, framework, or methodology, and the Pragmatic philosophy has spawned hundreds of books, screencasts, and audio books, as well as thousands of careers and success stories.Now, twenty years later, this new edition re-examines what it means to be a modern programmer. Topics range from personal responsibility and career development to architectural techniques for keeping your code flexible and easy to adapt and reuse. Read this book, and you’ll learn how to:Fight software rot Learn continuously Avoid the trap of duplicating knowledge Write flexible, dynamic, and adaptable code Harness the power of basic tools Avoid programming by coincidence Learn real requirements Solve the underlying problems of concurrent code Guard against security vulnerabilities Build teams of Pragmatic Programmers Take responsibility for your work and career Test ruthlessly and effectively, including property-based testing Implement the Pragmatic Starter Kit Delight your users Written as a series of self-contained sections and filled with classic and fresh anecdotes, thoughtful examples, and interesting analogies, The Pragmatic Programmer illustrates the best approaches and major pitfalls of many different aspects of software development. Whether you’re a new coder, an experienced programmer, or a manager responsible for software projects, use these lessons daily, and you’ll quickly see improvements in personal productivity, accuracy, and job satisfaction. You’ll learn skills and develop habits and attitudes that form the foundation for long-term success in your career.You’ll become a Pragmatic Programmer.Register your book for convenient access to downloads, updates, and/or corrections as they become available. See inside book for details.

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No.30
69

With Learning JavaScript Design Patterns, you'll learn how to write beautiful, structured, and maintainable JavaScript by applying classical and modern design patterns to the language. If you want to keep your code efficient, more manageable, and up-to-date with the latest best practices, this book is for you.Explore many popular design patterns, including Modules, Observers, Facades, and Mediators. Learn how modern architectural patterns--such as MVC, MVP, and MVVM--are useful from the perspective of a modern web application developer. This book also walks experienced JavaScript developers through modern module formats, how to namespace code effectively, and other essential topics. Learn the structure of design patterns and how they are written Understand different pattern categories, including creational, structural, and behavioral Walk through more than 20 classical and modern design patterns in JavaScript Use several options for writing modular code--including the Module pattern, Asyncronous Module Definition (AMD), and CommonJS Discover design patterns implemented in the jQuery library Learn popular design patterns for writing maintainable jQuery plug-ins"This book should be in every JavaScript developer's hands. It's the go-to book on JavaScript patterns that will be read and referenced many times in the future." --Andre Hansson, Lead Front-End Developer, presis!

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No.31
68

Programming Pearls

Bentley, Joe
Dorling Kindersley Pvt Ltd

Brand New

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No.32
68

When engineers are faced with an impossible problem, they don’t quit. They look for solutions.\\nThese 15 women are coders and engineers who have faced impossible problems and found solutions. They are each doing amazing work in technical fields while facing unique challenges that are not equally faced by men. Some have faced work/life balance offsets and long-distance relationship challenges. Others have faced teen pregnancy, homelessness, and domestic abuse. Many may have not had the same technical encouragement growing up that their male colleagues had.\\nScience has typically been considered a man’s field of study. There are all sorts of reasons why this is the case, though none of them is valid in today’s society. Women can and should be anything they want to be.\\nProblem solving with science and math is everyone’s field, and it’s time for the world to see powerful women succeeding in it.

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No.33
68

C Programming Language (Prentice Hall Software)

Kernighan, Brian W. Ritchie, Dennis
Prentice Hall
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No.34
68

Managing Humans( Biting and Humorous Tales of a Software Engineering Manager) Paperback MichaelLopp Apress

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No.35
68

There are lots of introductory C books, but this is the first one that has the no-nonsense, practical approach that has made Nutshell Handbooks(R) famous. C programming is more than just getting the syntax right. Style and debugging also play a tremendous part in creating programs that run well and are easy to maintain. This book teaches you not only the mechanics of programming, but also describes how to create programs that are easy to read, debug, and update. Practical rules are stressed. For example, there are fifteen precedence rules in C (&& comes before || comes before ?:). The practical programmer reduces these to two: Multiplication and division come before addition and subtraction. Contrary to popular belief, most programmers do not spend most of their time creating code. Most of their time is spent modifying someone else's code. This books shows you how to avoid the all-too-common obfuscated uses of C (and also to recognize these uses when you encounter them in existing programs) and thereby to leave code that the programmer responsible for maintenance does not have to struggle with. Electronic Archaeology, the art of going through someone else's code, is described. This third edition introduces popular Integrated Development Environments on Windows systems, as well as UNIX programming utilities, and features a large statistics-generating program to pull together the concepts and features in the language.

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No.36
68

A new edition of the essential text and professional reference, with substantial new material on such topics as vEB trees, multithreaded algorithms, dynamic programming, and edge-based flow.Some books on algorithms are rigorous but incomplete; others cover masses of material but lack rigor. Introduction to Algorithms uniquely combines rigor and comprehensiveness. The book covers a broad range of algorithms in depth, yet makes their design and analysis accessible to all levels of readers. Each chapter is relatively self-contained and can be used as a unit of study. The algorithms are described in English and in a pseudocode designed to be readable by anyone who has done a little programming. The explanations have been kept elementary without sacrificing depth of coverage or mathematical rigor.The first edition became a widely used text in universities worldwide as well as the standard reference for professionals. The second edition featured new chapters on the role of algorithms, probabilistic analysis and randomized algorithms, and linear programming. The third edition has been revised and updated throughout. It includes two completely new chapters, on van Emde Boas trees and multithreaded algorithms, substantial additions to the chapter on recurrence (now called "Divide-and-Conquer"), and an appendix on matrices. It features improved treatment of dynamic programming and greedy algorithms and a new notion of edge-based flow in the material on flow networks. Many new exercises and problems have been added for this edition. The international paperback edition is no longer available; the hardcover is available worldwide.

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No.37
68

It’s easy to write correct Ruby code, but to gain the fluency needed to write great Ruby code, you must go beyond syntax and absorb the “Ruby way” of thinking and problem solving. In Eloquent Ruby, Russ Olsen helps you write Ruby like true Rubyists do–so you can leverage its immense, surprising power.Olsen draws on years of experience internalizing the Ruby culture and teaching Ruby to other programmers. He guides you to the “Ah Ha!” moments when it suddenly becomes clear why Ruby works the way it does, and how you can take advantage of this language’s elegance and expressiveness.Eloquent Rubystarts small, answering tactical questions focused on a single statement, method, test, or bug. You’ll learn how to write code that actually looks like Ruby (not Java or C#); why Ruby has so many control structures; how to use strings, expressions, and symbols; and what dynamic typing is really good for.Next, the book addresses bigger questions related to building methods and classes. You’ll discover why Ruby classes contain so many tiny methods, when to use operator overloading, and when to avoid it. Olsen explains how to write Ruby code that writes its own code–and why you’ll want to. He concludes with powerful project-level features and techniques ranging from gems to Domain Specific Languages.A part of the renowned Addison-Wesley Professional Ruby Series, Eloquent Ruby will help you “put on your Ruby-colored glasses” and get results that make you a true believer.

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No.38
68

"Whenever you read [Refactoring], it’s time to read it again. And if you haven’t read it yet, please do before writing another line of code." –David Heinemeier Hansson, Creator of Ruby on Rails, Founder & CTO at BasecampFully Revised and Updated—Includes New Refactoring's and Code Examples“Any fool can write code that a computer can understand. Good programmers write code that humans can understand.”–M. Fowler (1999)For more than twenty years, experienced programmers worldwide have relied on Martin Fowler’s Refactoring to improve the design of existing code and to enhance software maintainability, as well as to make existing code easier to understand.This eagerly awaited new edition has been fully updated to reflect crucial changes in the programming landscape. Refactoring, Second Edition, features an updated catalog of refactoring's and includes JavaScript code examples, as well as new functional examples that demonstrate refactoring without classes.Like the original, this edition explains what refactoring is; why you should refactor; how to recognize code that needs refactoring; and how to actually do it successfully, no matter what language you use. Understand the process and general principles of refactoring Quickly apply useful refactorings to make a program easier to comprehend and change Recognize “bad smells” in code that signal opportunities to refactor Explore the refactorings, each with explanations, motivation, mechanics, and simple examples Build solid tests for your refactorings Recognize tradeoffs and obstacles to refactoringIncludes free access to the canonical web edition, with even more refactoring resources. (See inside the book for details about how to access the web edition.)

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No.39
67

This is a who's who in the programming world - a fascinating look at how some of the best in the world do their work. Patterned after the best selling Founders at Work, the book represents two years of interviews with some of the top programmers of our times.

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