39 Best 「compiler」 Books of 2024| Books Explorer
- Programming Language Pragmatics
- Writing Compilers and Interpreters
- Compilers: Principles, Techniques, and Tools
- Engineering a Compiler
- Advanced Compiler Design and Implementation
- Writing A Compiler In Go
- Computer Systems: A Programmer's Perspective, 3 Edition [Paperback] [Jan 01, 2016] O'Hallaron, David and Bryant, Randal
- Compilers: Principles, Techniques, and Tools 2nd By Alfred V. Aho (International Economy Edition) [Paperback] [Jan 01, 2006] Alfred V Aho
- Introduction to Compilers and Language Design
- The Elements of Computing Systems: Building a Modern Computer from First Principles (The MIT Press)
Quickly master all the skills you need to build your own compilers and interpreters in C++ Whether you are a professional programmer who needs to write a compiler at work or a personal programmer who wants to write an interpreter for a language of your own invention, this book quickly gets you up and running with all the knowledge and skills you need to do it right. It cuts right to the chase with a series of skill-building exercises ranging in complexity from the basics of reading a program to advanced object-oriented techniques for building a compiler in C++. Here's how it works: Every chapter contains anywhere from one to three working utility programs that provide a firsthand demonstration of concepts discussed, and each chapter builds upon the preceding ones. You begin by learning how to read a program and produce a listing, deconstruct a program into tokens (scanning), and how to analyze it based on its syntax (parsing). From there, Ron Mak shows you step by step how to build an actual working interpreter and an interactive debugger. Once you've mastered those skills, you're ready to apply them to building a compiler that runs on virtually any desktop computer. Visit the Wiley Computer Books Web page at: http://www.wiley.com/compbooks/
Compilers: Principles, Techniques and Tools, known to professors, students, and developers worldwide as the "Dragon Book," is available in a new edition. Every chapter has been completely revised to reflect developments in software engineering, programming languages, and computer architecture that have occurred since 1986, when the last edition published. The authors, recognizing that few readers will ever go on to construct a compiler, retain their focus on the broader set of problems faced in software design and software development.
From the Foreword by Susan L. Graham: This book takes on the challenges of contemporary languages and architectures, and prepares the reader for the new compiling problems that will inevitably arise in the future.\nThe definitive book on advanced compiler design This comprehensive, up-to-date work examines advanced issues in the design and implementation of compilers for modern processors. Written for professionals and graduate students, the book guides readers in designing and implementing efficient structures for highly optimizing compilers for real-world languages. Covering advanced issues in fundamental areas of compiler design, this book discusses a wide array of possible code optimizations, determining the relative importance of optimizations, and selecting the most effective methods of implementation.* Lays the foundation for understanding the major issues of advanced compiler design* Treats optimization in-depth* Uses four case studies of commercial compiling suites to illustrate different approaches to compiler structure, intermediate-code design, and optimization―these include Sun Microsystems's compiler for SPARC, IBM's for POWER and PowerPC, DEC's for Alpha, and Intel's for Pentium an related processors* Presents numerous clearly defined algorithms based on actual cases* Introduces Informal Compiler Algorithm Notation (ICAN), a language devised by the author to communicate algorithms effectively to people
This is the sequel to Writing An Interpreter In Go. We're picking up right where we left off and write a compiler and a virtual machine for Monkey. Runnable and tested code front and center, built from the ground up, step by step — just like before. But this time, we're going to define bytecode, compile Monkey and execute it in our very own virtual machine. It's the next step in Monkey's evolution. It's the sequel to … a programming language Writing A Compiler In Go is the sequel to Writing An Interpreter In Go. It starts right where the first one stopped, with a fully-working, fully-tested Monkey interpreter in hand, connecting both books seamlessly, ready to build a compiler and a virtual machine for Monkey. In this book, we use the codebase (included in the book!) from the first part and extend it. We take the lexer, the parser, the AST, the REPL and the object system and use them to build a new, faster implementation of Monkey, right next to the tree-walking evaluator we built in the first book. The approach is unchanged, too. Working, tested code is the focus, we build everything from scratch, do baby steps, write tests firsts, use no 3rd-party-libraries and see and understand how all the pieces fit together. It's a continuation in prose and in code. Do you need to read the first part before this one? If you're okay with treating the code from the first book as black box, then no. But that's not what these books are about; they're about opening up black boxes, looking inside and shining a light. You'll have the best understanding of where we're going in this book, if you know where we started. Learn how to write a compiler and a virtual machine Our main goal in in this book is to evolve Monkey. We change its architecture and turn it into a bytecode compiler and virtual machine. We'll take the lexer, the parser, the AST and the object system we wrote in the first book and use them to build our own Monkey compiler and virtual machine … from scratch! We'll build them side-by-side so that we'll always have a running system we can steadily evolve. What we end up with is not only much closer to the programming languages we use every day, giving us a better understanding of how they work, but also 3x faster. And that's without explicitly aiming for performance. Here's what we'll do: - We define our own bytecode instructions, specifying their operands and their encoding. Along the way, we also build a mini-disassembler for them. - We write a compiler that takes in a Monkey AST and turns it into bytecode by emitting instructions - At the same time we build a stack-based virtual machine that executes the bytecode in its main loop We'll learn a lot about computers, how they work, what machine code and opcodes are, what the stack is and how to work with stack pointers and frame pointers, what it means to define a calling convention, and much more. We also - build a symbol table and a constant pool - do stack arithmetic - generate jump instructions - build frames into our VM to execute functions with local bindings and arguments! - add built-in functions to the VM - get real closures working in the virtual machine and learn why closure-compilation is so tricky
Computer Systems: A Programmer's Perspective, 3 Edition Third Edition Edition by David and Bryant, & Randal O'Hallaron Condition: New. This is called "New" on the front page cover and it is the 2018 Edition.
A compiler translates a program written in a high level language into a program written in a lower level language. For students of computer science, building a compiler from scratch is a rite of passage: a challenging and fun project that offers insight into many different aspects of computer science, some deeply theoretical, and others highly practical. This book offers a one semester introduction into compiler construction, enabling the reader to build a simple compiler that accepts a C-like language and translates it into working X86 or ARM assembly language. It is most suitable for undergraduate students who have some experience programming in C, and have taken courses in data structures and computer architecture.
A textbook with a hands-on approach that leads students through the gradual construction of a complete and working computer system including the hardware platform and the software hierarchy.\nIn the early days of computer science, the interactions of hardware, software, compilers, and operating system were simple enough to allow students to see an overall picture of how computers worked. With the increasing complexity of computer technology and the resulting specialization of knowledge, such clarity is often lost. Unlike other texts that cover only one aspect of the field, The Elements of Computing Systems gives students an integrated and rigorous picture of applied computer science, as its comes to play in the construction of a simple yet powerful computer system.\nIndeed, the best way to understand how computers work is to build one from scratch, and this textbook leads students through twelve chapters and projects that gradually build a basic hardware platform and a modern software hierarchy from the ground up. In the process, the students gain hands-on knowledge of hardware architecture, operating systems, programming languages, compilers, data structures, algorithms, and software engineering. Using this constructive approach, the book exposes a significant body of computer science knowledge and demonstrates how theoretical and applied techniques taught in other courses fit into the overall picture.\nDesigned to support one- or two-semester courses, the book is based on an abstraction-implementation paradigm; each chapter presents a key hardware or software abstraction, a proposed implementation that makes it concrete, and an actual project. The emerging computer system can be built by following the chapters, although this is only one option, since the projects are self-contained and can be done or skipped in any order. All the computer science knowledge necessary for completing the projects is embedded in the book, the only pre-requisite being a programming experience.\nThe book's web site provides all tools and materials necessary to build all the hardware and software systems described in the text, including two hundred test programs for the twelve projects. The projects and systems can be modified to meet various teaching needs, and all the supplied software is open-source.
With an analytical and rigorous approach to problem solving and programming techniques, this book is oriented toward engineering. Structure and Interpretation of Computer Programs emphasizes the central role played by different approaches to dealing with time in computational models. Its unique approach makes it appropriate for an introduction to computer science courses, as well as programming languages and program design.
While focusing on the essential techniques common to all language paradigms, this book provides readers with the skills required for modern compiler construction. All the major programming types (imperative, object-oriented, functional, logic, and distributed) are covered. Practical emphasis is placed on implementation and optimization techniques, which includes tools for automating compiler design.
Engineering a Compiler, Third Edition is full of technical updates, new material covering the latest developments in compiler technology, and a fundamental change in the presentation of the middle section of the book, with new chapters focusing on semantic elaboration (the problems that arise in generating code from the ad-hoc syntax-directed translation schemes in a generated parser), on runtime support for naming and addressability, and on code shape for expressions, assignments, and control-structures. Leading educators and researchers Keith Cooper and Linda Torczon have revised their popular text with a fresh approach to learning important techniques for constructing a modern compiler, combining basic principles with pragmatic insights from their own experience building state-of-the-art compilers.
A comprehensive, new approach to compilers that proves to be more accessible to computer science students than the other strictly mathematical books.
A new edition of a textbook that provides students with a deep, working understanding of the essential concepts of programming languages, completely revised, with significant new material.\nThis book provides students with a deep, working understanding of the essential concepts of programming languages. Most of these essentials relate to the semantics, or meaning, of program elements, and the text uses interpreters (short programs that directly analyze an abstract representation of the program text) to express the semantics of many essential language elements in a way that is both clear and executable. The approach is both analytical and hands-on. The book provides views of programming languages using widely varying levels of abstraction, maintaining a clear connection between the high-level and low-level views. Exercises are a vital part of the text and are scattered throughout; the text explains the key concepts, and the exercises explore alternative designs and other issues. The complete Scheme code for all the interpreters and analyzers in the book can be found online through The MIT Press web site. For this new edition, each chapter has been revised and many new exercises have been added. Significant additions have been made to the text, including completely new chapters on modules and continuation-passing style. Essentials of Programming Languages can be used for both graduate and undergraduate courses, and for continuing education courses for programmers.
Learn to build configuration file readers, data readers, model-driven code generators, source-to-source translators, source analyzers, and interpreters. You don't need a background in computer science--ANTLR creator Terence Parr demystifies language implementation by breaking it down into the most common design patterns. Pattern by pattern, you'll learn the key skills you need to implement your own computer languages.Knowing how to create domain-specific languages (DSLs) can give you a huge productivity boost. Instead of writing code in a general-purpose programming language, you can first build a custom language tailored to make you efficient in a particular domain.The key is understanding the common patterns found across language implementations. Language Design Patterns identifies and condenses the most common design patterns, providing sample implementations of each.The pattern implementations use Java, but the patterns themselves are completely general. Some of the implementations use the well-known ANTLR parser generator, so readers will find this book an excellent source of ANTLR examples as well. But this book will benefit anyone interested in implementing languages, regardless of their tool of choice. Other language implementation books focus on compilers, which you rarely need in your daily life. Instead, Language Design Patterns shows you patterns you can use for all kinds of language applications.You'll learn to create configuration file readers, data readers, model-driven code generators, source-to-source translators, source analyzers, and interpreters. Each chapter groups related design patterns and, in each pattern, you'll get hands-on experience by building a complete sample implementation. By the time you finish the book, you'll know how to solve most common language implementation problems.
I love virtual machines (VMs) and I have done for a long time.If that makes me "sad" or an "anorak", so be it. I love them because they are so much fun, as well as being so useful. They have an element of original sin (writing assembly programs and being in control of an entire machine), while still being able to claim that one is being a respectable member of the community (being structured, modular, high-level, object-oriented, and so on). They also allow one to design machines of one's own, unencumbered by the restrictions of a starts optimising it for some physical particular processor (at least, until one processor or other). I have been building virtual machines, on and off, since 1980 or there abouts. It has always been something of a hobby for me; it has also turned out to be a technique of great power and applicability. I hope to continue working on them, perhaps on some of the ideas outlined in the last chapter (I certainly want to do some more work with register-based VMs and concur rency). I originally wanted to write the book from a purely semantic viewpoint.
Virtual Machine technology applies the concept of virtualization to an entire machine, circumventing real machine compatibility constraints and hardware resource constraints to enable a higher degree of software portability and flexibility. Virtual machines are rapidly becoming an essential element in computer system design. They provide system security, flexibility, cross-platform compatibility, reliability, and resource efficiency. Designed to solve problems in combining and using major computer system components, virtual machine technologies play a key role in many disciplines, including operating systems, programming languages, and computer architecture. For example, at the process level, virtualizing technologies support dynamic program translation and platform-independent network computing. At the system level, they support multiple operating system environments on the same hardware platform and in servers.Historically, individual virtual machine techniques have been developed within the specific disciplines that employ them (in some cases they aren’t even referred to as “virtual machines), making it difficult to see their common underlying relationships in a cohesive way. In this text, Smith and Nair take a new approach by examining virtual machines as a unified discipline. Pulling together cross-cutting technologies allows virtual machine implementations to be studied and engineered in a well-structured manner. Topics include instruction set emulation, dynamic program translation and optimization, high level virtual machines (including Java and CLI), and system virtual machines for both single-user systems and servers.
Long-awaited revision to a unique guide that covers both compilers and interpreters Revised, updated, and now focusing on Java instead of C++, this long-awaited, latest edition of this popular book teaches programmers and software engineering students how to write compilers and interpreters using Java. You?ll write compilers and interpreters as case studies, generating general assembly code for a Java Virtual Machine that takes advantage of the Java Collections Framework to shorten and simplify the code. In addition, coverage includes Java Collections Framework, UML modeling, object-oriented programming with design patterns, working with XML intermediate code, and more.
Crafting a Compiler is a practical yet thorough treatment of compiler construction. It is ideal for undergraduate courses in Compilers or for software engineers, systems analysts, and software architects. Crafting a Compiler is an undergraduate-level text that presents a practical approach to compiler construction with thorough coverage of the material and examples that clearly illustrate the concepts in the book. Unlike other texts on the market, Fischer/Cytron/LeBlanc uses object-oriented design patterns and incorporates an algorithmic exposition with modern software practices. The text and its package of accompanying resources allow any instructor to teach a thorough and compelling course in compiler construction in a single semester. It is an ideal reference and tutorial for students, software engineers, systems analysts, and software architects.
This exciting and practical book for compiler construction combines history and development of several early programming languages together with sufficient theory to develop a compiler for an extensive language. The book reflects the author's views that compiler construction can best be learned by the actual implementation of a compiler. A source language, equivalent to early translating languages, is developed. An object language consisting entirely of numbers is also developed. The student will learn to write programs in the developed source and object language. Using the language C++, the author gently leads the student through the steps which are necessary to complete a working compiler in a one-semester effort. Extensive exercises at the end of each chapter keep the student's focus on the big project - the implementation of a working compiler.
A practical guide to writing interpreters and compilers. Shows how to write a series of useful utilities, including an interactive debugging interpreter and a working compiler, in a top-down, incremental fashion. Hands-on approach encourages experimentation with these programs on a personal computer. Presentation is independent of operating system and compiler writing system. All the programs are written in the C language. Includes exercises.
ANTLR v3 is the most powerful, easy-to-use parser generator built to date, and represents the culmination of more than 15 years of research by Terence Parr. This book is the essential reference guide to using this completely rebuilt version of ANTLR, with its amazing new LL() parsing technology, tree construction facilities, StringTemplate code generation template engine, and sophisticated ANTLRWorks GUI development environment. Learn to use ANTLR directly from the author!\nANTLR is a parser generator-a program that generates code to translate a specified input language into a nice, tidy data structure. You might think that parser generators are only used to build compilers. But in fact, programmers usually use parser generators to build translators and interpreters for domain-specific languages such as proprietary data formats, common network protocols, text processing languages, and domain-specific programming languages.\nDomain-specific languages are important to software development because they represent a more natural, high fidelity, robust, and maintainable means of encoding a problem than simply writing software in a general-purpose language. For example, NASA uses domain-specific command languages for space missions to improve reliability, reduce risk, reduce cost, and increase the speed of development. Even the first Apollo guidance control computer from the 1960s used a domain-specific language that supported vector computations.\nThis book is the definitive guide to using the completely rebuilt ANTLR v3 and describes all features in detail, including the amazing new LL() parsing technology, tree construction facilities, StringTemplate code generation template engine, and sophisticated ANTLRWorks GUI development environment. You'll learn all about ANTLR grammar syntax, resolving grammar ambiguities, parser fault tolerance and error reporting, embedding actions to interpret or translate languages, building intermediate-form trees, extracting information from trees, generating source code, and how to use the ANTLR Java API.
This textbook describes all phases of a compiler: lexical analysis, parsing, abstract syntax, semantic actions, intermediate representations, instruction selection via tree matching, dataflow analysis, graph-coloring register allocation, and runtime systems. It includes thorough coverage of current techniques in code generation and register allocation, and the compilation of functional and object-oriented languages. The most accepted and successful techniques are described and illustrated with actual Java^TM® classes. The first part is suitable for a one-semester first course in compiler design. The second part; which includes the compilation of object-oriented and functional languages, garbage collection, loop optimization, SSA form, instruction scheduling, and optimization for cache-memory hierarchies; can be used for a second-semester or graduate course. This new edition includes more discussion of Java and object-oriented programming concepts such as visitor patterns plus a new Mini-Java programming project. A unique feature is the newly redesigned compiler project in Java for a subset of Java itself. The project includes both front-end and back-end phases.
Along with the increasingly important runtime engines pervasive in our daily-life computing, there is a strong demand from the software community for a solid presentation on the design and implementation of modern virtual machines, including the Java virtual machine, JavaScript engine and Android execution engine. The community expects to see not only formal algorithm description, but also pragmatic code snippets; to understand not only research topics, but also engineering solutions. This book meets these demands by providing a unique description that combines high level design with low level implementations and academic advanced topics with commercial solutions. This book takes a holistic approach to the design of VM architecture, with contents organized into a consistent framework, introducing topics and algorithms in an easily understood step by step process. It focuses on the critical aspects of VM design, which are often overlooked in other works, such as runtime helpers, stack unwinding and native interface. The algorithms are fully illustrated in figures and implemented in easy to digest code snippets, making the abstract concepts tangible and programmable for system software developers.
This second edition of Grune and Jacobs’ brilliant work presents new developments and discoveries that have been made in the field of parsing, or syntax analysis. Parsing has been and continues to be an essential part of computer science and linguistics.
A thorough and accessible introduction to a range of key ideas in type systems for programming language.The study of type systems for programming languages now touches many areas of computer science, from language design and implementation to software engineering, network security, databases, and analysis of concurrent and distributed systems. This book offers accessible introductions to key ideas in the field, with contributions by experts on each topic.The topics covered include precise type analyses, which extend simple type systems to give them a better grip on the run time behavior of systems; type systems for low-level languages; applications of types to reasoning about computer programs; type theory as a framework for the design of sophisticated module systems; and advanced techniques in ML-style type inference.Advanced Topics in Types and Programming Languages builds on Benjamin Pierce's Types and Programming Languages (MIT Press, 2002); most of the chapters should be accessible to readers familiar with basic notations and techniques of operational semantics and type systems—the material covered in the first half of the earlier book.Advanced Topics in Types and Programming Languages can be used in the classroom and as a resource for professionals. Most chapters include exercises, ranging in difficulty from quick comprehension checks to challenging extensions, many with solutions.
This extremely practical, hands-on approach to building compilers using the C programming language includes numerous examples of working code from a real compiler and covers such advanced topics as code generation, optimization, and real-world parsing. It is an ideal reference and tutorial. 0805321667B04062001
International edition, printed in India. 856 pages. This comprehensive, up-to-date work covers advanced issues in the design and implementation of compilers for modern processors, written for professionals and graduate students.
Designed as a self-study guide, the book describes the real-world tradeoffs encountered in building a production-quality, platform-retargetable compiler. The authors examine the implementation of lcc, a production-quality, research-oriented retargetable compiler, designed at AT&T Bell Laboratories for the ANSI C programming language. The authors' innovative approach-a "literate program" that intermingles the text with the source code-uses a line-by-line explanation of the code to demonstrate how lcc is built.
Compiler courses have been an academic mainstay in both undergraduate and graduate computer science departments. These courses emphasize either the implementation of languages or parallel processing. Little analysis is presented for generating excellent code for a language on a single processor. Building an Optimizing Compiler addresses this gap. It provides a high level design for a thorough optimizer, code generator, scheduler and register allocator for a generic modern RISC processor. In the process it addresses the small issues that have a long impact on the implementation.The book approaches this subject from a practical viewpoint. Theory is introduced where intuitive arguments are insufficient, however the theory is described in practical terms. A single running example is used throughout the book to illustrate the compilation process.· Provides a complete theory for Static Single Aassignment Methods and partial redundancy methods for code optimization· Provides a new generatization of register allocation techniques· Techniques described are applicable to most programming languages for PCs, workstations or servers
This book shows how continuation-passing style is used as an intermediate representation to perform optimizations and program transformations. Continuations can be used to compile most programming languages. The method is illustrated in a compiler for the programming language Standard ML. Prior knowledge of ML, however, is not necessary, as the author carefully explains each concept as it arises. This is the first book to show how concepts from the theory of programming languages can be applied to the production of practical optimizing compilers for modern languages like ML. All the details of compiling are covered, including the interface to a runtime system and garbage collector.
Key ideas in programming language design and implementation explained using a simple and concise framework; a comprehensive introduction suitable for use as a textbook or a reference for researchers.\nHundreds of programming languages are in use today―scripting languages for Internet commerce, user interface programming tools, spreadsheet macros, page format specification languages, and many others. Designing a programming language is a metaprogramming activity that bears certain similarities to programming in a regular language, with clarity and simplicity even more important than in ordinary programming. This comprehensive text uses a simple and concise framework to teach key ideas in programming language design and implementation. \nThe book's unique approach is based on a family of syntactically simple pedagogical languages that allow students to explore programming language concepts systematically. It takes as premise and starting point the idea that when language behaviors become incredibly complex, the description of the behaviors must be incredibly simple. The book presents a set of tools (a mathematical metalanguage, abstract syntax, operational and denotational semantics) and uses it to explore a comprehensive set of programming language design dimensions, including dynamic semantics (naming, state, control, data), static semantics (types, type reconstruction, polymporphism, effects), and pragmatics (compilation, garbage collection). \nThe many examples and exercises offer students opportunities to apply the foundational ideas explained in the text. Specialized topics and code that implements many of the algorithms and compilation methods in the book can be found on the book's Web site, along with such additional material as a section on concurrency and proofs of the theorems in the text. The book is suitable as a text for an introductory graduate or advanced undergraduate programming languages course; it can also serve as a reference for researchers and practitioners.
This book precisely formulates and simplifies the presentation of Instruction Level Parallelism (ILP) compilation techniques. It uniquely offers consistent and uniform descriptions of the code transformations involved. Due to the ubiquitous nature of ILP in virtually every processor built today, from general purpose CPUs to application-specific and embedded processors, this book is useful to the student, the practitioner and also the researcher of advanced compilation techniques. With an emphasis on fine-grain instruction level parallelism, this book will also prove interesting to researchers and students of parallelism at large, in as much as the techniques described yield insights that go beyond superscalar and VLIW (Very Long Instruction Word) machines compilation and are more widely applicable to optimizing compilers in general. ILP techniques have found wide and crucial application in Design Automation, where they have been used extensively in the optimization of performance as well as area and power minimization of computer designs.
Whatever your programming language, whatever your platform, you probably tap into linker and loader functions all the time. But do you know how to use them to their greatest possible advantage? Only now, with the publication of Linkers & Loaders, is there an authoritative book devoted entirely to these deep-seated compile-time and run-time processes. The book begins with a detailed and comparative account of linking and loading that illustrates the differences among various compilers and operating systems. On top of this foundation, the author presents clear practical advice to help you create faster, cleaner code. You'll learn to avoid the pitfalls associated with Windows DLLs, take advantage of the space-saving, performance-improving techniques supported by many modern linkers, make the best use of the UNIX ELF library scheme, and much more. If you're serious about programming, you'll devour this unique guide to one of the field's least understood topics. Linkers & Loaders is also an ideal supplementary text for compiler and operating systems courses.
Modern computer architectures designed with high-performance microprocessors offer tremendous potential gains in performance over previous designs. Yet their very complexity makes it increasingly difficult to produce efficient code and to realize their full potential. This landmark text from two leaders in the field focuses on the pivotal role that compilers can play in addressing this critical issue. \nThe basis for all the methods presented in this book is data dependence, a fundamental compiler analysis tool for optimizing programs on high-performance microprocessors and parallel architectures. It enables compiler designers to write compilers that automatically transform simple, sequential programs into forms that can exploit special features of these modern architectures. The text provides a broad introduction to data dependence, to the many transformation strategies it supports, and to its applications to important optimization problems such as parallelization, compiler memory hierarchy management, and instruction scheduling. The authors demonstrate the importance and wide applicability of dependence-based compiler optimizations and give the compiler writer the basics needed to understand and implement them. They also offer cookbook explanations for transforming applications by hand to computational scientists and engineers who are driven to obtain the best possible performance of their complex applications. The approaches presented are based on research conducted over the past two decades, emphasizing the strategies implemented in research prototypes at Rice University and in several associated commercial systems. Randy Allen and Ken Kennedy have provided an indispensable resource for researchers, practicing professionals, and graduate students engaged in designing and optimizing compilers for modern computer architectures.
This second edition of Grune and Jacobs’ brilliant work presents new developments and discoveries that have been made in the field. Parsing, also referred to as syntax analysis, has been and continues to be an essential part of computer science and linguistics. Parsing techniques have grown considerably in importance, both in computer science, ie. advanced compilers often use general CF parsers, and computational linguistics where such parsers are the only option. They are used in a variety of software products including Web browsers, interpreters in computer devices, and data compression programs; and they are used extensively in linguistics.
Published in 1996, Richard Jones’s Garbage Collection was a milestone in the area of automatic memory management. The field has grown considerably since then, sparking a need for an updated look at the latest state-of-the-art developments. The Garbage Collection Handbook: The Art of Automatic Memory Management brings together a wealth of knowledge gathered by automatic memory management researchers and developers over the past fifty years. The authors compare the most important approaches and state-of-the-art techniques in a single, accessible framework. The book addresses new challenges to garbage collection made by recent advances in hardware and software. It explores the consequences of these changes for designers and implementers of high performance garbage collectors. Along with simple and traditional algorithms, the book covers parallel, incremental, concurrent, and real-time garbage collection. Algorithms and concepts are often described with pseudocode and illustrations. The nearly universal adoption of garbage collection by modern programming languages makes a thorough understanding of this topic essential for any programmer. This authoritative handbook gives expert insight on how different collectors work as well as the various issues currently facing garbage collectors. Armed with this knowledge, programmers can confidently select and configure the many choices of garbage collectors. Web ResourceThe book’s online bibliographic database at www.gchandbook.org includes over 2,500 garbage collection-related publications. Continually updated, it contains abstracts for some entries and URLs or DOIs for most of the electronically available ones. The database can be searched online or downloaded as BibTeX, PostScript, or PDF. E-bookThis edition enhances the print version with copious clickable links to algorithms, figures, original papers and definitions of technical terms. In addition, each index entry links back to where it was mentioned in the text, and each entry in the bibliography includes links back to where it was cited.
A comprehensive introduction to type systems and programming languages.A type system is a syntactic method for automatically checking the absence of certain erroneous behaviors by classifying program phrases according to the kinds of values they compute. The study of type systemsand of programming languages from a type-theoretic perspectivehas important applications in software engineering, language design, high-performance compilers, and security.This text provides a comprehensive introduction both to type systems in computer science and to the basic theory of programming languages. The approach is pragmatic and operational; each new concept is motivated by programming examples and the more theoretical sections are driven by the needs of implementations. Each chapter is accompanied by numerous exercises and solutions, as well as a running implementation, available via the Web. Dependencies between chapters are explicitly identified, allowing readers to choose a variety of paths through the material.The core topics include the untyped lambda-calculus, simple type systems, type reconstruction, universal and existential polymorphism, subtyping, bounded quantification, recursive types, kinds, and type operators. Extended case studies develop a variety of approaches to modeling the features of object-oriented languages.