69 Best 「computers」 Books of 2024| Books Explorer

In this article, we will rank the recommended books for computers. The list is compiled and ranked by our own score based on reviews and reputation on the Internet.
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Table of Contents
  1. Mythical Man-Month, The: Essays on Software Engineering, Anniversary Edition
  2. Everything You Need to Ace Computer Science and Coding in One Big Fat Notebook: The Complete Middle School Study Guide (Big Fat Notebooks)
  3. Structure and Interpretation of Computer Programs, second edition (MIT Electrical Engineering and Computer Science)
  4. Code Complete 2nd Edition(Dv-Professional)
  5. Clean Code: A Handbook of Agile Software Craftsmanship (Robert C. Martin Series)
  6. C Programming Language (Prentice Hall Software)
  7. Superintelligence: Paths, Dangers, Strategies
  8. Effective Java (Java Series)
  9. Art of Computer Programming, Volumes 1-4A Boxed Set, The
  10. Code
Other 59 books
No.2
99

From the editors of Brain Quest, America’s #1 educational bestseller! This Big Fat Notebook makes it all “sink in” with key concepts, mnemonic devices, definitions, diagrams, and doodles to help you understand computer science.Including:\nComputing systems\nBinary code\nAlgorithms\nComputational thinking\nLoops, events, and procedures\nProgramming in Scratch and Python\nBoolean Expressions\nWeb development\nCybersecurity\nHTML\nCSS\n…and more!\n\n The Big Fat Notebook series is built on a simple and irresistible conceit—borrowing the notes from the smartest kid in class. Each book in the series meets Common Core State Standards, Next Generation Science Standards, and state history standards, and are vetted by National and State Teacher of the Year Award–winning teachers. They make learning fun and are the perfect next step for every kid who grew up on Brain Quest.

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No.3
88

Structure and Interpretation of Computer Programs has had a dramatic impact on computer science curricula over the past decade. This long-awaited revision contains changes throughout the text. There are new implementations of most of the major programming systems in the book, including the interpreters and compilers, and the authors have incorporated many small changes that reflect their experience teaching the course at MIT since the first edition was published. A new theme has been introduced that emphasizes the central role played by different approaches to dealing with time in computational models: objects with state, concurrent programming, functional programming and lazy evaluation, and nondeterministic programming. There are new example sections on higher-order procedures in graphics and on applications of stream processing in numerical programming, and many new exercises. In addition, all the programs have been reworked to run in any Scheme implementation that adheres to the IEEE standard.

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No.4
87
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No.5
87

Even bad code can function. But if code isn’t clean, it can bring a development organization to its knees. Every year, countless hours and significant resources are lost because of poorly written code. But it doesn’t have to be that way.Noted software expert Robert C. Martin, presents a revolutionary paradigm with Clean Code: A Handbook of Agile Software Craftsmanship. Martin, who has helped bring agile principles from a practitioner’s point of view to tens of thousands of programmers, has teamed up with his colleagues from Object Mentor to distill their best agile practice of cleaning code “on the fly” into a book that will instill within you the values of software craftsman, and make you a better programmer―but only if you work at it.What kind of work will you be doing? You’ll be reading code―lots of code. And you will be challenged to think about what’s right about that code, and what’s wrong with it. More importantly you will be challenged to reassess your professional values and your commitment to your craft.Clean Codeis divided into three parts. The first describes the principles, patterns, and practices of writing clean code. The second part consists of several case studies of increasing complexity. Each case study is an exercise in cleaning up code―of transforming a code base that has some problems into one that is sound and efficient. The third part is the payoff: a single chapter containing a list of heuristics and “smells” gathered while creating the case studies. The result is a knowledge base that describes the way we think when we write, read, and clean code.Readers will come away from this book understandingHow to tell the difference between good and bad code How to write good code and how to transform bad code into good code How to create good names, good functions, good objects, and good classes How to format code for maximum readability How to implement complete error handling without obscuring code logic How to unit test and practice test-driven development What “smells” and heuristics can help you identify bad code This book is a must for any developer, software engineer, project manager, team lead, or systems analyst with an interest in producing better code.

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No.6
84

C Programming Language (Prentice Hall Software)

Kernighan, Brian W. Ritchie, Dennis
Prentice Hall
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No.7
84

A New York Times bestsellerSuperintelligence asks the questions: What happens when machines surpass humans in general intelligence? Will artificial agents save or destroy us? Nick Bostrom lays the foundation for understanding the future of humanity and intelligent life.The human brain has some capabilities that the brains of other animals lack. It is to these distinctive capabilities that our species owes its dominant position. If machine brains surpassed human brains in general intelligence, then this new superintelligence could become extremely powerful - possibly beyond our control. As the fate of the gorillas now depends more on humans than on the species itself, so would the fate of humankind depend on the actions of the machine superintelligence.But we have one advantage: we get to make the first move. Will it be possible to construct a seed Artificial Intelligence, to engineer initial conditions so as to make an intelligence explosion survivable? How could one achieve a controlled detonation?This profoundly ambitious and original book breaks down a vast track of difficult intellectual terrain. After an utterly engrossing journey that takes us to the frontiers of thinking about the human condition and the future of intelligent life, we find in Nick Bostrom's work nothing less than a reconceptualization of the essential task of our time.

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No.8
83
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No.9
81

The bible of all fundamental algorithms and the work that taught many of today’s software developers most of what they know about computer programming.—Byte, September 1995Countless readers have spoken about the profound personal influence of Knuth’s work. Scientists have marveled at the beauty and elegance of his analysis, while ordinary programmers have successfully applied his “cookbook” solutions to their day-to-day problems. All have admired Knuth for the breadth, clarity, accuracy, and good humor found in his books.I can’t begin to tell you how many pleasurable hours of study and recreation they have afforded me! I have pored over them in cars, restaurants, at work, at home… and even at a Little League game when my son wasn’t in the line-up.—Charles LongPrimarily written as a reference, some people have nevertheless found it possible and interesting to read each volume from beginning to end. A programmer in China even compared the experience to reading a poem.If you think you’re a really good programmer… read [Knuth’s] Art of Computer Programming… You should definitely send me a résumé if you can read the whole thing.—Bill GatesWhatever your background, if you need to do any serious computer programming, you will find your own good reason to make each volume in this series a readily accessible part of your scholarly or professional library.It’s always a pleasure when a problem is hard enough that you have to get the Knuths off the shelf. I find that merely opening one has a very useful terrorizing effect on computers.—Jonathan LaventholIn describing the new fourth volume, one reviewer listed the qualities that distinguish all of Knuth’s work.[In sum:] detailed coverage of the basics, illustrated with well-chosen examples; occasional forays into more esoteric topics and problems at the frontiers of research; impeccable writing peppered with occasional bits of humor; extensive collections of exercises, all with solutions or helpful hints; a careful attention to history; implementations of many of the algorithms in his classic step-by-step form.— Frank RuskeyThese four books comprise what easily could be the most important set of information on any serious programmer’s bookshelf.

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No.10
81

Code

Petzold, Charles
Microsoft Press
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No.11
81

Written by a software developer for software developers, this book is a unique collection of the latest software development methods. The author includes OOD, UML, Design Patterns, Agile and XP methods with a detailed description of a complete software design for reusable programs in C++ and Java. Using a practical, problem-solving approach, it shows how to develop an object-oriented application―from the early stages of analysis, through the low-level design and into the implementation. Walks readers through the designer's thoughts ― showing the errors, blind alleys, and creative insights that occur throughout the software design process. The book covers: Statics and Dynamics; Principles of Class Design; Complexity Management; Principles of Package Design; Analysis and Design; Patterns and Paradigm Crossings. Explains the principles of OOD, one by one, and then demonstrates them with numerous examples, completely worked-through designs, and case studies. Covers traps, pitfalls, and work arounds in the application of C++ and OOD and then shows how Agile methods can be used. Discusses the methods for designing and developing big software in detail. Features a three-chapter, in-depth, single case study of a building security system. For Software Engineers, Programmers, and Analysts who want to understand how to design object oriented software with state of the art methods.

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No.12
74

Object-Oriented Analysis and Design with Applications (Addison-Wesley Object Technology Series)

Booch, Grady Maksimchuk, Robert A. Engle, Michael W. Young, Bobbi J. Conallen, Jim Houston, Kelli A.
Addison-Wesley Professional

Object-Oriented Design with Applications has long been the essential reference to object-oriented technology, which, in turn, has evolved to join the mainstream of industrial-strength software development. In this third edition--the first revision in 13 years--readers can learn to apply object-oriented methods using new paradigms such as Java, the Unified Modeling Language (UML) 2.0, and .NET. The authors draw upon their rich and varied experience to offer improved methods for object development and numerous examples that tackle the complex problems faced by software engineers, including systems architecture, data acquisition, cryptoanalysis, control systems, and Web development. They illustrate essential concepts, explain the method, and show successful applications in a variety of fields. You'll also find pragmatic advice on a host of issues, including classification, implementation strategies, and cost-effective project management. New to this new edition are \nAn introduction to the new UML 2.0, from the notation's most fundamental and advanced elements with an emphasis on key changes New domains and contexts A greatly enhanced focus on modeling--as eagerly requested by readers--with five chapters that each delve into one phase of the overall development lifecycle. Fresh approaches to reasoning about complex systems An examination of the conceptual foundation of the widely misunderstood fundamental elements of the object model, such as abstraction, encapsulation, modularity, and hierarchy How to allocate the resources of a team of developers and mange the risks associated with developing complex software systems An appendix on object-oriented programming languages \nThis is the seminal text for anyone who wishes to use object-oriented technology to manage the complexity inherent in many kinds of systems. Sidebars Preface Acknowledgments About the Authors Section I: Concepts Chapter 1: Complexity Chapter 2: The Object Model Chapter 3: Classes and Objects Chapter 4: Classification Section II: Method Chapter 5: Notation Chapter 6: Process Chapter 7: Pragmatics Chapter 8: System Architecture: Satellite-Based Navigation Chapter 9: Control System: Traffic Management Chapter 10: Artificial Intelligence: Cryptanalysis Chapter 11: Data Acquisition: Weather Monitoring Station Chapter 12: Web Application: Vacation Tracking System Appendix A: Object-Oriented Programming Languages Appendix B: Further Reading Notes Glossary Classified Bibliography Index

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No.13
74

An exploration of how computer algorithms can be applied to our everyday lives to solve common decision-making problems and illuminate the workings of the human mind.What should we do, or leave undone, in a day or a lifetime? How much messiness should we accept? What balance of the new and familiar is the most fulfilling? These may seem like uniquely human quandaries, but they are not. Computers, like us, confront limited space and time, so computer scientists have been grappling with similar problems for decades. And the solutions they’ve found have much to teach us.In a dazzlingly interdisciplinary work, Brian Christian and Tom Griffiths show how algorithms developed for computers also untangle very human questions. They explain how to have better hunches and when to leave things to chance, how to deal with overwhelming choices and how best to connect with others. From finding a spouse to finding a parking spot, from organizing one’s inbox to peering into the future, Algorithms to Live By transforms the wisdom of computer science into strategies for human living.

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No.14
74

From one of our most acclaimed novelists, a David-and-Goliath biography for the digital age.One night in the late 1930s, in a bar on the Illinois–Iowa border, John Vincent Atanasoff, a professor of physics at Iowa State University, after a frustrating day performing tedious mathematical calculations in his lab, hit on the idea that the binary number system and electronic switches, combined with an array of capacitors on a moving drum to serve as memory, could yield a computing machine that would make his life and the lives of other similarly burdened scientists easier. Then he went back and built the machine. It worked. The whole world changed. Why don’t we know the name of John Atanasoff as well as we know those of Alan Turing and John von Neumann? Because he never patented the device, and because the developers of the far-better-known ENIAC almost certainly stole critical ideas from him. But in 1973 a court declared that the patent on that Sperry Rand device was invalid, opening the intellectual property gates to the computer revolution. Jane Smiley tells the quintessentially American story of the child of immigrants John Atanasoff with technical clarity and narrative drive, making the race to develop digital computing as gripping as a real-life techno-thriller.

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No.15
71

This completely updated volume presents the effective and practical tools you need to design great desktop applications, Web 2.0 sites, and mobile devices. You’ll learn the principles of good product behavior and gain an understanding of Cooper’s Goal-Directed Design method, which involves everything from conducting user research to defining your product using personas and scenarios. Ultimately, you’ll acquire the knowledge to design the best possible digital products and services.

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No.16
71

This powerful twentieth-century reimagining of Shakespeare’s King Lear centers on a wealthy Iowa farmer who decides to divide his farm between his three daughters. When the youngest objects, she is cut out of his will. This sets off a chain of events that brings dark truths to light and explodes long-suppressed emotions. Ambitiously conceived and stunningly written, A Thousand Acres takes on themes of truth, justice, love, and pride—and reveals the beautiful yet treacherous topography of humanity.

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No.17
70

Algorithms

Robert Sedgewick, Kevin Wayne
Addison-Wesley Professional
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No.18
70

King Lear

Shakespeare, William
Simon & Schuster

Shakespeare’s King Lear challenges us with the magnitude, intensity, and sheer duration of the pain that it represents. Its figures harden their hearts, engage in violence, or try to alleviate the suffering of others. Lear himself rages until his sanity cracks. What, then, keeps bringing us back to King Lear? For all the force of its language, King Lear is almost equally powerful when translated, suggesting that it is the story, in large part, that draws us to the play.The play tells us about families struggling between greed and cruelty, on the one hand, and support and consolation, on the other. Emotions are extreme, magnified to gigantic proportions. We also see old age portrayed in all its vulnerability, pride, and, perhaps, wisdom—one reason this most devastating of Shakespeare’s tragedies is also perhaps his most moving.The authoritative edition of King Lear from The Folger Shakespeare Library, the trusted and widely used Shakespeare series for students and general readers, includes:-Freshly edited text based on the best early printed version of the play-Full explanatory notes conveniently placed on pages facing the text of the play-Scene-by-scene plot summaries-A key to the play’s famous lines and phrases-An introduction to reading Shakespeare’s language-An essay by a leading Shakespeare scholar providing a modern perspective on the play-Fresh images from the Folger Shakespeare Library’s vast holdings of rare books-An annotated guide to further readingEssay by Susan SnyderThe Folger Shakespeare Library in Washington, DC, is home to the world’s largest collection of Shakespeare’s printed works, and a magnet for Shakespeare scholars from around the globe. In addition to exhibitions open to the public throughout the year, the Folger offers a full calendar of performances and programs. For more information, visit Folger.edu.

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No.19
70

An introduction to a broad range of topics in deep learning, covering mathematical and conceptual background, deep learning techniques used in industry, and research perspectives.“Written by three experts in the field, Deep Learning is the only comprehensive book on the subject.”—Elon Musk, cochair of OpenAI; cofounder and CEO of Tesla and SpaceXDeep learning is a form of machine learning that enables computers to learn from experience and understand the world in terms of a hierarchy of concepts. Because the computer gathers knowledge from experience, there is no need for a human computer operator to formally specify all the knowledge that the computer needs. The hierarchy of concepts allows the computer to learn complicated concepts by building them out of simpler ones; a graph of these hierarchies would be many layers deep. This book introduces a broad range of topics in deep learning.The text offers mathematical and conceptual background, covering relevant concepts in linear algebra, probability theory and information theory, numerical computation, and machine learning. It describes deep learning techniques used by practitioners in industry, including deep feedforward networks, regularization, optimization algorithms, convolutional networks, sequence modeling, and practical methodology; and it surveys such applications as natural language processing, speech recognition, computer vision, online recommendation systems, bioinformatics, and videogames. Finally, the book offers research perspectives, covering such theoretical topics as linear factor models, autoencoders, representation learning, structured probabilistic models, Monte Carlo methods, the partition function, approximate inference, and deep generative models.Deep Learning can be used by undergraduate or graduate students planning careers in either industry or research, and by software engineers who want to begin using deep learning in their products or platforms. A website offers supplementary material for both readers and instructors.

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No.20
70

Framework Design Guidelines, Second Edition, teaches developers the best practices for designing reusable libraries for the Microsoft .NET Framework. Expanded and updated for .NET 3.5, this new edition focuses on the design issues that directly affect the programmability of a class library, specifically its publicly accessible APIs.This book can improve the work of any .NET developer producing code that other developers will use. It includes copious annotations to the guidelines by thirty-five prominent architects and practitioners of the .NET Framework, providing a lively discussion of the reasons for the guidelines as well as examples of when to break those guidelines.Microsoft architects Krzysztof Cwalina and Brad Abrams teach framework design from the top down. From their significant combined experience and deep insight, you will learn The general philosophy and fundamental principles of framework design Naming guidelines for the various parts of a framework Guidelines for the design and extending of types and members of types Issues affecting–and guidelines for ensuring–extensibility How (and how not) to design exceptions Guidelines for–and examples of–common framework design patternsGuidelines in this book are presented in four major forms: Do, Consider, Avoid, and Do not. These directives help focus attention on practices that should always be used, those that should generally be used, those that should rarely be used, and those that should never be used. Every guideline includes a discussion of its applicability, and most include a code example to help illuminate the dialogue.Framework Design Guidelines, Second Edition, is the only definitive source of best practices for managed code API development, direct from the architects themselves.A companion DVD includes the Designing .NET Class Libraries video series, instructional presentations by the authors on design guidelines for developing classes and components that extend the .NET Framework. A sample API specification and other useful resources and tools are also included.

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No.21
69

A completely revised edition, offering new design recipes for interactive programs and support for images as plain values, testing, event-driven programming, and even distributed programming.\nThis introduction to programming places computer science at the core of a liberal arts education. Unlike other introductory books, it focuses on the program design process, presenting program design guidelines that show the reader how to analyze a problem statement, how to formulate concise goals, how to make up examples, how to develop an outline of the solution, how to finish the program, and how to test it. Because learning to design programs is about the study of principles and the acquisition of transferable skills, the text does not use an off-the-shelf industrial language but presents a tailor-made teaching language. For the same reason, it offers DrRacket, a programming environment for novices that supports playful, feedback-oriented learning. The environment grows with readers as they master the material in the book until it supports a full-fledged language for the whole spectrum of programming tasks.\nThis second edition has been completely revised. While the book continues to teach a systematic approach to program design, the second edition introduces different design recipes for interactive programs with graphical interfaces and batch programs. It also enriches its design recipes for functions with numerous new hints. Finally, the teaching languages and their IDE now come with support for images as plain values, testing, event-driven programming, and even distributed programming.

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No.22
69

Ghost in the Wires

Mitnick, Kevin
Little, Brown and Company

In this "intriguing, insightful and extremely educational" novel, the world's most famous hacker teaches you easy cloaking and counter-measures for citizens and consumers in the age of Big Brother and Big Data (Frank W. Abagnale).Kevin Mitnick was the most elusive computer break-in artist in history. He accessed computers and networks at the world's biggest companies -- and no matter how fast the authorities were, Mitnick was faster, sprinting through phone switches, computer systems, and cellular networks. As the FBI's net finally began to tighten, Mitnick went on the run, engaging in an increasingly sophisticated game of hide-and-seek that escalated through false identities, a host of cities, and plenty of close shaves, to an ultimate showdown with the Feds, who would stop at nothing to bring him down.Ghost in the Wires is a thrilling true story of intrigue, suspense, and unbelievable escapes -- and a portrait of a visionary who forced the authorities to rethink the way they pursued him, and forced companies to rethink the way they protect their most sensitive information."Mitnick manages to make breaking computer code sound as action-packed as robbing a bank." -- NPR

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No.23
68

The first generation of Digital Natives”children who were born into and raised in the digital worldare coming of age, and soon our world will be reshaped in their image. Our economy, our politics, our culture, and even the shape of our family life will be forever transformed. But who are these Digital Natives? And what is the world they're creating going to look like?\nIn Born Digital, leading Internet and technology experts John Palfrey and Urs Gasser offer a sociological portrait of these young people, who can seem, even to those merely a generation older, both extraordinarily sophisticated and strangely narrow. Exploring a broad range of issues, from the highly philosophical to the purely practical, Born Digital will be essential reading for parents, teachers, and the myriad of confused adults who want to understand the digital presentand shape the digital future.

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No.24
68

In this introductory textbook the author explains the key topics in cryptography. He takes a modern approach, where defining what is meant by "secure" is as important as creating something that achieves that goal, and security definitions are central to the discussion throughout.The author balances a largely non-rigorous style ― many proofs are sketched only ― with appropriate formality and depth. For example, he uses the terminology of groups and finite fields so that the reader can understand both the latest academic research and "real-world" documents such as application programming interface descriptions and cryptographic standards. The text employs colour to distinguish between public and private information, and all chapters include summaries and suggestions for further reading.This is a suitable textbook for advanced undergraduate and graduate students in computer science, mathematics and engineering, and for self-study byprofessionals in information security. While the appendix summarizes most of the basic algebra and notation required, it is assumed that the reader has a basic knowledge of discrete mathematics, probability, and elementary calculus.

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No.25
68

With the award-winning book Agile Software Development: Principles, Patterns, and Practices, Robert C. Martin helped bring Agile principles to tens of thousands of Java and C++ programmers. Now .NET programmers have a definitive guide to agile methods with this completely updated volume from Robert C. Martin and Micah Martin, Agile Principles, Patterns, and Practices in C#.This book presents a series of case studies illustrating the fundamentals of Agile development and Agile design, and moves quickly from UML models to real C# code. The introductory chapters lay out the basics of the agile movement, while the later chapters show proven techniques in action. The book includes many source code examples that are also available for download from the authors’ Web site.Readers will come away from this book understanding Agile principles, and the fourteen practices of Extreme Programming Spiking, splitting, velocity, and planning iterations and releases Test-driven development, test-first design, and acceptance testing Refactoring with unit testing Pair programming Agile design and design smells The five types of UML diagrams and how to use them effectively Object-oriented package design and design patterns How to put all of it together for a real-world projectWhether you are a C# programmer or a Visual Basic or Java programmer learning C#, a software development manager, or a business analyst, Agile Principles, Patterns, and Practices in C# is the first book you should read to understand agile software and how it applies to programming in the .NET Framework.

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No.26
68

Concrete Mathematics: A Foundation for Computer Science

Graham, Ronald L. Knuth, Donald E. Patashnik, Oren
Addison-Wesley Professional
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No.27
68

A New York Times Bestseller. A “fascinating” (Thomas L. Friedman, New York Times) look at how digital technology is transforming our work and our lives. In recent years, Google’s autonomous cars have logged thousands of miles on American highways and IBM’s Watson trounced the best human Jeopardy! players. Digital technologies―with hardware, software, and networks at their core―will in the near future diagnose diseases more accurately than doctors can, apply enormous data sets to transform retailing, and accomplish many tasks once considered uniquely human. In The Second Machine Age MIT’s Erik Brynjolfsson and Andrew McAfee―two thinkers at the forefront of their field―reveal the forces driving the reinvention of our lives and our economy. As the full impact of digital technologies is felt, we will realize immense bounty in the form of dazzling personal technology, advanced infrastructure, and near-boundless access to the cultural items that enrich our lives.\nAmid this bounty will also be wrenching change. Professions of all kinds―from lawyers to truck drivers―will be forever upended. Companies will be forced to transform or die. Recent economic indicators reflect this shift: fewer people are working, and wages are falling even as productivity and profits soar.\nDrawing on years of research and up-to-the-minute trends, Brynjolfsson and McAfee identify the best strategies for survival and offer a new path to prosperity. These include revamping education so that it prepares people for the next economy instead of the last one, designing new collaborations that pair brute processing power with human ingenuity, and embracing policies that make sense in a radically transformed landscape.\nA fundamentally optimistic book, The Second Machine Age alters how we think about issues of technological, societal, and economic progress.

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No.28
68

NEW YORK TIMES BESTSELLER • How will Artificial Intelligence affect crime, war, justice, jobs, society and our very sense of being human? The rise of AI has the potential to transform our future more than any other technology—and there’s nobody better qualified or situated to explore that future than Max Tegmark, an MIT professor who’s helped mainstream research on how to keep AI beneficial.How can we grow our prosperity through automation without leaving people lacking income or purpose? What career advice should we give today’s kids? How can we make future AI systems more robust, so that they do what we want without crashing, malfunctioning or getting hacked? Should we fear an arms race in lethal autonomous weapons? Will machines eventually outsmart us at all tasks, replacing humans on the job market and perhaps altogether? Will AI help life flourish like never before or give us more power than we can handle?What sort of future do you want? This book empowers you to join what may be the most important conversation of our time. It doesn’t shy away from the full range of viewpoints or from the most controversial issues—from superintelligence to meaning, consciousness and the ultimate physical limits on life in the cosmos.

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No.29
68

The latest edition of the essential text and professional reference, with substantial new material on such topics as vEB trees, multithreaded algorithms, dynamic programming, and edge-based flow.Some books on algorithms are rigorous but incomplete; others cover masses of material but lack rigor. Introduction to Algorithms uniquely combines rigor and comprehensiveness. The book covers a broad range of algorithms in depth, yet makes their design and analysis accessible to all levels of readers. Each chapter is relatively self-contained and can be used as a unit of study. The algorithms are described in English and in a pseudocode designed to be readable by anyone who has done a little programming. The explanations have been kept elementary without sacrificing depth of coverage or mathematical rigor.The first edition became a widely used text in universities worldwide as well as the standard reference for professionals. The second edition featured new chapters on the role of algorithms, probabilistic analysis and randomized algorithms, and linear programming. The third edition has been revised and updated throughout. It includes two completely new chapters, on van Emde Boas trees and multithreaded algorithms, substantial additions to the chapter on recurrence (now called "Divide-and-Conquer"), and an appendix on matrices. It features improved treatment of dynamic programming and greedy algorithms and a new notion of edge-based flow in the material on flow networks. Many exercises and problems have been added for this edition. The international paperback edition is no longer available; the hardcover is available worldwide.

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No.30
68

No Bugs! offers a revolutionary approach to software development by showing programmers how to write error-free code from the start. No Bugs! presents techniques to stop many kinds of bugs from being included in a prog ram. It also discusses how to test programs to find bugs.

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No.31
68

Practical SQL Handbook, The: Using SQL Variants

Bowman, Judith S. Emerson, Sandra L. Darnovsky, Marcy
Addison-Wesley Professional

This latest edition of the best-selling implementation guide to the Structured Query Language teaches SQL fundamentals while providing practical solutions for critical business applications. The Practical SQL Handbook, Fourth Edition now includes expanded platform SQL coverage and extensive real-world examples based on feedback from actual SQL users. The Practical SQL Handbook begins with a step-by-step introduction to SQL basics and examines the issues involved in designing SQL-based database applications. It fully explores SQLs most popular implementations from industry leaders, Oracle, Microsoft, Sybase, and Informix. Highlights include: \nDetailed coverage of SQL commands for creating databases, tables, and indexes, and for adding, changing, and deleting data Using the SELECT command to retrieve specific data Handling NULL values (missing information) in a relational database Joining tables, including self joins and outer joins (ANSI and WHERE-clause syntax) Working with nested queries (subqueries) to get data from multiple tables Creating views (virtual tables) to provide customized access to data Using SQL functions \nA bonus CD-ROM contains a time-limited, full-feature version of the Sybase® Adaptive Server Anywhere™ software as well as the sample database, scripts, and examples included in the book. The Practical SQL Handbook is the most complete reference available for day-to-day SQL implementations. 0201703092B05222001

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No.32
67

New Kind of Science

Wolfram, Stephen
Wolfram Media

NOW IN PAPERBACK--Starting from a collection of simple computer experiments illustrated in the book by striking computer graphics Stephen Wolfram shows how their unexpected results force a whole new way of looking at the operation of our universe. Wolfram uses his approach to tackle a remarkable array of fundamental problems in science, from the origins of apparent randomness in physical systems, to the development of complexity in biology, the ultimate scope and limitations of mathematics, the possibility of a truly fundamental theory of physics, the interplay between free will and determinism, and the character of intelligence in the universe.

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No.33
67
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No.34
67

Inside Apple

Lashinsky, Adam
Grand Central Publishing

INSIDE APPLE reveals the secret systems, tactics and leadership strategies that allowed Steve Jobs and his company to churn out hit after hit and inspire a cult-like following for its products.If Apple is Silicon Valley's answer to Willy Wonka's Chocolate Factory, then author Adam Lashinsky provides readers with a golden ticket to step inside. In this primer on leadership and innovation, the author will introduce readers to concepts like the "DRI" (Apple's practice of assigning a Directly Responsible Individual to every task) and the Top 100 (an annual ritual in which 100 up-and-coming executives are tapped a la Skull & Bones for a secret retreat with company founder Steve Jobs).Based on numerous interviews, the book offers exclusive new information about how Apple innovates, deals with its suppliers and is handling the transition into the Post Jobs Era. Lashinsky, a Senior Editor at Large for Fortune, knows the subject cold: In a 2008 cover story for the magazine entitled The Genius Behind Steve: Could Operations Whiz Tim Cook Run The Company Someday he predicted that Tim Cook, then an unknown, would eventually succeed Steve Jobs as CEO.While Inside Apple is ostensibly a deep dive into one, unique company (and its ecosystem of suppliers, investors, employees and competitors), the lessons about Jobs, leadership, product design and marketing are universal. They should appeal to anyone hoping to bring some of that Apple magic to their own company, career, or creative endeavor.

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No.35
67

Masterminds of Programming

Biancuzzi, Federico
O'Reilly Media, Inc, USA

Masterminds of Programming features exclusive interviews with the creators of several historic and highly influential programming languages. In this unique collection, you'll learn about the processes that led to specific design decisions, including the goals they had in mind, the trade-offs they had to make, and how their experiences have left an impact on programming today. Masterminds of Programming includes individual interviews with:\n\nAdin D. Falkoff: APL\nThomas E. Kurtz: BASIC\nCharles H. Moore: FORTH\nRobin Milner: ML\nDonald D. Chamberlin: SQL\nAlfred Aho, Peter Weinberger, and Brian Kernighan: AWK\nCharles Geschke and John Warnock: PostScript\nBjarne Stroustrup: C++\nBertrand Meyer: Eiffel\nBrad Cox and Tom Love: Objective-C\nLarry Wall: Perl\nSimon Peyton Jones, Paul Hudak, Philip Wadler, and John Hughes: Haskell\nGuido van Rossum: Python\nLuiz Henrique de Figueiredo and Roberto Ierusalimschy: Lua\nJames Gosling: Java\nGrady Booch, Ivar Jacobson, and James Rumbaugh: UML\nAnders Hejlsberg: Delphi inventor and lead developer of C#\n\nIf you're interested in the people whose vision and hard work helped shape the computer industry, you'll find Masterminds of Programming fascinating.

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No.36
67

Masters of Doom is the amazing true story of the Lennon and McCartney of video games: John Carmack and John Romero. Together, they ruled big business. They transformed popular culture. And they provoked a national controversy. More than anything, they lived a unique and rollicking American Dream, escaping the broken homes of their youth to co-create the most notoriously successful game franchises in history—Doom and Quake—until the games they made tore them apart. Americans spend more money on video games than on movie tickets. Masters of Doom is the first book to chronicle this industry’s greatest story, written by one of the medium’s leading observers. David Kushner takes readers inside the rags-to-riches adventure of two rebellious entrepreneurs who came of age to shape a generation. The vivid portrait reveals why their games are so violent and why their immersion in their brilliantly designed fantasy worlds offered them solace. And it shows how they channeled their fury and imagination into products that are a formative influence on our culture, from MTV to the Internet to Columbine. This is a story of friendship and betrayal, commerce and artistry—a powerful and compassionate account of what it’s like to be young, driven, and wildly creative. “To my taste, the greatest American myth of cosmogenesis features the maladjusted, antisocial, genius teenage boy who, in the insular laboratory of his own bedroom, invents the universe from scratch. Masters of Doom is a particularly inspired rendition. Dave Kushner chronicles the saga of video game virtuosi Carmack and Romero with terrific brio. This is a page-turning, mythopoeic cyber-soap opera about two glamorous geek geniuses—and it should be read while scarfing down pepperoni pizza and swilling Diet Coke, with Queens of the Stone Age cranked up all the way.”—Mark Leyner, author of I Smell Esther Williams

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No.37
67

A thought-provoking and wide-ranging exploration of machine learning and the race to build computer intelligences as flexible as our ownIn the world's top research labs and universities, the race is on to invent the ultimate learning algorithm: one capable of discovering any knowledge from data, and doing anything we want, before we even ask. In The Master Algorithm, Pedro Domingos lifts the veil to give us a peek inside the learning machines that power Google, Amazon, and your smartphone. He assembles a blueprint for the future universal learner--the Master Algorithm--and discusses what it will mean for business, science, and society. If data-ism is today's philosophy, this book is its bible.

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No.38
67

What does the world want? According to John Battelle, a company that answers that question—in all its shades of meaning—can unlock the most intractable riddles of business and arguably of human culture itself. And for the past few years, that’s exactly what Google has been doing.\nBut The Search offers much more than the inside story of Google’s triumph. It’s a big-picture book about the past, present, and future of search technology and the enormous impact it’s starting to have on marketing, media, pop culture, dating, job hunting, international law, civil liberties, and just about every other sphere of human interest.

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No.39
67

Updated for C11 Write powerful C programs…without becoming a technical expert! This book is the fastest way to get comfortable with C, one incredibly clear and easy step at a time. You’ll learn all the basics: how to organize programs, store and display data, work with variables, operators, I/O, pointers, arrays, functions, and much more. C programming has neverbeen this simple! Who knew how simple C programming could be? This is today’s best beginner’s guide to writing C programs–and to learning skills you can use with practically any language. Its simple, practical instructions will help you start creating useful, reliable C code, from games to mobile apps. Plus, it’s fully updated for the new C11 standard and today’s free, open source tools! Here’s a small sample of what you’ll learn: • Discover free C programming tools for Windows, OS X, or Linux • Understand the parts of a C program and how they fit together • Generate output and display it on the screen • Interact with users and respond to their input • Make the most of variables by using assignments and expressions • Control programs by testing data and using logical operators • Save time and effort by using loops and other techniques • Build powerful data-entry routines with simple built-in functions • Manipulate text with strings • Store information, so it’s easy to access and use • Manage your data with arrays, pointers, and data structures • Use functions to make programs easier to write and maintain • Let C handle all your program’s math for you • Handle your computer’s memory as efficiently as possible • Make programs more powerful with preprocessing directives

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No.40
67

“The most interesting book ever written about Google” (The Washington Post) delivers the inside story behind the most successful and admired technology company of our time, now updated with a new Afterword.\\nGoogle is arguably the most important company in the world today, with such pervasive influence that its name is a verb. The company founded by two Stanford graduate students—Larry Page and Sergey Brin—has become a tech giant known the world over. Since starting with its search engine, Google has moved into mobile phones, computer operating systems, power utilities, self-driving cars, all while remaining the most powerful company in the advertising business.\\nGranted unprecedented access to the company, Levy disclosed that the key to Google’s success in all these businesses lay in its engineering mindset and adoption of certain internet values such as speed, openness, experimentation, and risk-taking. Levy discloses details behind Google’s relationship with China, including how Brin disagreed with his colleagues on the China strategy—and why its social networking initiative failed; the first time Google tried chasing a successful competitor. He examines Google’s rocky relationship with government regulators, particularly in the EU, and how it has responded when employees left the company for smaller, nimbler start-ups.\\nIn the Plex is the “most authoritative…and in many ways the most entertaining” (James Gleick, The New York Book Review) account of Google to date and offers “an instructive primer on how the minds behind the world’s most influential internet company function” (Richard Waters, The Wall Street Journal).

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No.41
67

Computer Graphics: Principles and Practice in C (SYSTEMS PROGRAMMING SERIES)

Foley, James D. van Dam, Andries Feiner, Steven K. Hughes, John F.
Addison-Wesley Professional

A guide to the concepts and applications of computer graphics covers such topics as interaction techniques, dialogue design, and user interface software.

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No.42
67

4th Edition - New for 2022 A great intro to Computer Science concepts for all ages. Perfect for: AP Computer Science Principles Teacher Certification Tests (PRAXIS, GACE, etc.) Integrated Digital Technology CS Foundations Curious kids and adults Everyone!--- The 4th edition comes with several updates, including: Easier to read code Visualizing data Misrepresenting Data An intro to SQL More on graphics InfoSec's CIA triad JavaScript event listeners More alternative software options and more!---\nComputer science is the world's fastest growing field of study, and this growth is showing no signs of slowing down. As a new field, computer science can seem intimidating, but it should not be scary to learn or difficult to understand. If you have ever turned on a phone or surfed the Internet then you have used a computer and should have a basic understanding of what happens when you click the mouse or touch the screen—and how fast it happens! Computer Science Principles introduces the creative side of computing. Once you've made your way through this book, you'll be editing photos, designing websites, coding JavaScript, and getting organized with spreadsheets—and along the way you'll learn the foundational concepts of computer science. How do computers convert information into ones and zeros and send it thousands of miles in a blink of the eye? What is an IP address? What do TCP/IP, DNS, HTML, and CSS stand for? How can a hard drive store large movies and thousands of songs? How can secrets be sent in plain sight? These questions—and more—are answered in Computer Science Principles.\\n---\\nUnits include: Hardware, Software, Number Systems, and Boolean Expressions Pixels and Images\n2.5. Adobe Photoshop Compressing Data Storing Data: Spreadsheets and Databases Protecting Data: Heuristics, Security, and Encryption The Internet Web Design: HTML and CSS\n7.5. Adobe Dreamweaver Programming: JavaScript Impact of Computing Important Vocabulary

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No.43
67

Design Patterns in C# (The Software Patterns Series)

Metsker, Steven John
Addison-Wesley Professional

For students learning in the Microsoft environment, this book is a companion to the original Design Patterns text tailored to the C#. This book is an application book, rather than a theoretical one. It is written for students who want to gain a better understanding of the patterns described in the seminal design patterns book by Gamma et al. The book's intent is to give students the confidence and know-how to apply the original 23 patterns identified in the Gamma book, with all code examples provided in C#.

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No.44
67

This new edition of the hacker's own phenomenally successful lexicon includes more than 100 new entries and updates or revises 200 more.

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No.45
67

Michael R. Garey, David S. Johnson. Includes Indexes. Includes Update For The Second Printing. Bibliography: P. [291]-325.

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No.46
67

I am not a recruiter. I am a software engineer. And as such, I know what it's like to be asked to whip up brilliant algorithms on the spot and then write flawless code on a whiteboard. I've been through this as a candidate and as an interviewer.Cracking the Coding Interview, 6th Edition is here to help you through this process, teaching you what you need to know and enabling you to perform at your very best. I've coached and interviewed hundreds of software engineers. The result is this book.Learn how to uncover the hints and hidden details in a question, discover how to break down a problem into manageable chunks, develop techniques to unstick yourself when stuck, learn (or re-learn) core computer science concepts, and practice on 189 interview questions and solutions.These interview questions are real; they are not pulled out of computer science textbooks. They reflect what's truly being asked at the top companies, so that you can be as prepared as possible. WHAT'S INSIDE? 189 programming interview questions, ranging from the basics to the trickiest algorithm problems. A walk-through of how to derive each solution, so that you can learn how to get there yourself. Hints on how to solve each of the 189 questions, just like what you would get in a real interview. Five proven strategies to tackle algorithm questions, so that you can solve questions you haven't seen. Extensive coverage of essential topics, such as big O time, data structures, and core algorithms. A behind the scenes look at how top companies like Google and Facebook hire developers. Techniques to prepare for and ace the soft side of the interview: behavioral questions. For interviewers and companies: details on what makes a good interview question and hiring process.Illustrations noteIllustrations: Illustrations, black and white

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No.47
67

Dr. Kai-Fu Lee—one of the world’s most respected experts on AI and China—reveals that China has suddenly caught up to the US at an astonishingly rapid and unexpected pace.   Kai-Fu Lee argues powerfully that because of these unprecedented developments in AI, dramatic changes will be happening much sooner than many of us expected. Indeed, as the US-Sino AI competition begins to heat up, Lee urges the US and China to both accept and to embrace the great responsibilities that come with significant technological power. Most experts already say that AI will have a devastating impact on blue-collar jobs. But Lee predicts that Chinese and American AI will have a strong impact on white-collar jobs as well. Is universal basic income the solution? In Lee’s opinion, probably not.  But he provides  a clear description of which jobs will be affected and how soon, which jobs can be enhanced with AI, and most importantly, how we can provide solutions to some of the most profound changes in human history that are coming soon.  

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No.48
67

This practically-focused textbook presents a concise tutorial on data structures and algorithms using the object-functional language Scala. The material builds upon the foundation established in the title Programming with Scala: Language Exploration by the same author, which can be treated as a companion text for those less familiar with Scala.Topics and features: discusses data structures and algorithms in the form of design patterns; covers key topics on arrays, lists, stacks, queues, hash tables, binary trees, sorting, searching, and graphs; describes examples of complete and running applications for each topic; presents a functional approach to implementations for data structures and algorithms (excepting arrays); provides numerous challenge exercises (with solutions), encouraging the reader to take existing solutions and improve upon them; offers insights from the author’s extensive industrial experience; includes a glossary, and an appendix supplying an overview of discrete mathematics.Highlighting the techniques and skills necessary to quickly derive solutions to applied problems, this accessible text will prove invaluable to time-pressured students and professional software engineers.

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No.50
67

Imagine, at a terrifyingly aggressive rate, everything you regularly use is being equipped with computer technology. Think about your phone, cameras, cars-everything-being automated and programmed by people who in their rush to accept the many benefits of the silicon chip, have abdicated their responsibility to make these products easy to use. The Inmates Are Running the Asylum argues that the business executives who make the decisions to develop these products are not the ones in control of the technology used to create them. Insightful and entertaining, The Inmates Are Running the Asylum uses the author's experiences in corporate America to illustrate how talented people continuously design bad software-based products and why we need technology to work the way average people think. Somewhere out there is a happy medium that makes these types of products both user and bottom-line friendly; this book discusses why we need to quickly find that medium.

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No.52
67

Marvin Minsky -- one of the fathers of computer science and cofounder of the Artificial Intelligence Laboratory at MIT -- gives a revolutionary answer to the age-old question: "How does the mind work?" Minsky brilliantly portrays the mind as a "society" of tiny components that are themselves mindless. Mirroring his theory, Minsky boldly casts The Society of Mind as an intellectual puzzle whose pieces are assembled along the way. Each chapter -- on a self-contained page -- corresponds to a piece in the puzzle. As the pages turn, a unified theory of the mind emerges, like a mosaic. Ingenious, amusing, and easy to read, The Society of Mind is an adventure in imagination.

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No.53
67

Data is at the center of many challenges in system design today. Difficult issues need to be figured out, such as scalability, consistency, reliability, efficiency, and maintainability. In addition, we have an overwhelming variety of tools, including relational databases, NoSQL datastores, stream or batch processors, and message brokers. What are the right choices for your application? How do you make sense of all these buzzwords?In this practical and comprehensive guide, author Martin Kleppmann helps you navigate this diverse landscape by examining the pros and cons of various technologies for processing and storing data. Software keeps changing, but the fundamental principles remain the same. With this book, software engineers and architects will learn how to apply those ideas in practice, and how to make full use of data in modern applications. Peer under the hood of the systems you already use, and learn how to use and operate them more effectively Make informed decisions by identifying the strengths and weaknesses of different tools Navigate the trade-offs around consistency, scalability, fault tolerance, and complexity Understand the distributed systems research upon which modern databases are built Peek behind the scenes of major online services, and learn from their architectures

Everyone's Review
No.55
67

The theory of architecture implicit in our world today, Christopher Alexander believes, is bankrupt. More and more people are aware that something is deeply wrong. Yet the power of present-day ideas is so great that many feel uncomfortable, even afraid, to say openly that they dislike what is happening, because they are afraid to seem foolish, afraid perhaps that they will be laughed at.Now, at last, there is a coherent theory which describes in modern terms an architecture as ancient as human society itself.The Timeless Way of Building is the introductory volume in the Center for Environmental Structure series, Christopher Alexander presents in it a new theory of architecture, building, and planning which has at its core that age-old process by which the people of a society have always pulled the order of their world from their own being.Alexander writes, "There is one timeless way of building. It is thousands of years old, and the same today as it has always been. The great traditional buildings of the past, the villages and tents and temples in which man feels at home, have always been made by people who were very close to the center of this way. And as you will see, this way will lead anyone who looks for it to buildings which are themselves as ancient in their form as the trees and hills, and as our faces are.".

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No.56
67
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No.57
67

How do you spot a robot mimicking a human? How do you recognize and then deactivate a rebel servant robot? How do you escape a murderous "smart" house, or evade a swarm of marauding robotic flies? In this dryly hilarious survival guide, roboticist Daniel H. Wilson teaches worried humans the keys to quashing a robot mutiny. From treating laser wounds to fooling face and speech recognition, besting robot logic to engaging in hand-to-pincer combat, How to Survive a Robot Uprising covers every possible doomsday scenario facing the newest endangered species: humans. And with its thorough overview of current robot prototypes-including giant walkers, insect, gecko, and snake robots-How to Survive a Robot Uprising is also a witty yet legitimate introduction to contemporary robotics. Full of charming illustrations, and referencing some of the most famous robots in pop-culture, How to Survive a Robot Uprising is a one-of-a-kind book that is sure to be a hit with all ages. How to Survive a Robot Uprising was named as an ALA Quick Pick for Reluctant Readers. Daniel H. Wilson is a Ph.D. candidate at the Robotics Institute of Carnegie Mellon University, where he has received master's degrees in Robotics and Data Mining. He has worked in top research laboratories, including Microsoft Research, the Palo Alto Research Center (PARC), and Intel Research Seattle. Daniel currently lives with several unsuspecting roommates in a fully wired smart house in Pittsburgh, Pennsylvania. This is his first book. Two-color illustrations throughout. Click here to listen to an audio sample and to purchase the audiobook version of the title.

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No.58
66

In this mind-expanding book, scientific pioneer Marvin Minsky continues his groundbreaking research, offering a fascinating new model for how our minds work. He argues persuasively that emotions, intuitions, and feelings are not distinct things, but different ways of thinking. By examining these different forms of mind activity, Minsky says, we can explain why our thought sometimes takes the form of carefully reasoned analysis and at other times turns to emotion. He shows how our minds progress from simple, instinctive kinds of thought to more complex forms, such as consciousness or self-awareness. And he argues that because we tend to see our thinking as fragmented, we fail to appreciate what powerful thinkers we really are. Indeed, says Minsky, if thinking can be understood as the step-by-step process that it is, then we can build machines - artificial intelligences - that not only can assist with our thinking by thinking as we do but have the potential to be as conscious as we are. Eloquently written, The Emotion Machine is an intriguing look into a future where more powerful artificial intelligences await.

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No.59
66

An extraordinary exploration of how technology can empower social and political organizersFor the first time in history, the tools for cooperating on a global scale are not solely in the hands of governments or institutions. The spread of the internet and mobile phones are changing how people come together and get things done—and sparking a revolution that, as Clay Shirky shows, is changing what we do, how we do it, and even who we are. Here, we encounter a whoman who loses her phone and recruits an army of volunteers to get it back from the person who stole it. A dissatisfied airline passenger who spawns a national movement by taking her case to the web. And a handful of kids in Belarus who create a political protest that the state is powerless to stop. Here Comes Everybody is a revelatory examination of how the wildfirelike spread of new forms of social interaction enabled by technology is changing the way humans form groups and exist within them. A revolution in social organization has commenced, and Clay Shirky is its brilliant chronicler."Drawing from anthropology, economic theory and keen observation, [Shirky] makes a strong case that new communication tools are making once-impossible forms of group action possible . . . [an] extraordinarily perceptive new book." -Minneapolis Star Tribune"Mr. Shirky writes cleanly and convincingly about the intersection of technological innovation and social change." -New York Observer

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No.60
66

Compilers: Principles, Techniques and Tools, known to professors, students, and developers worldwide as the "Dragon Book," is available in a new edition. Every chapter has been completely revised to reflect developments in software engineering, programming languages, and computer architecture that have occurred since 1986, when the last edition published. The authors, recognizing that few readers will ever go on to construct a compiler, retain their focus on the broader set of problems faced in software design and software development.

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No.61
66

What can computers do in principle? What are their inherent theoretical limitations? These are questions to which computer scientists must address themselves. The theoretical framework which enables such questions to be answered has been developed over the last fifty years from the idea of a computable function: intuitively a function whose values can be calculated in an effective or automatic way. This book is an introduction to computability theory (or recursion theory as it is traditionally known to mathematicians). Dr Cutland begins with a mathematical characterisation of computable functions using a simple idealised computer (a register machine); after some comparison with other characterisations, he develops the mathematical theory, including a full discussion of non-computability and undecidability, and the theory of recursive and recursively enumerable sets. The later chapters provide an introduction to more advanced topics such as Gildel's incompleteness theorem, degrees of unsolvability, the Recursion theorems and the theory of complexity of computation. Computability is thus a branch of mathematics which is of relevance also to computer scientists and philosophers. Mathematics students with no prior knowledge of the subject and computer science students who wish to supplement their practical expertise with some theoretical background will find this book of use and interest.

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No.62
66

ISBN - 9789332550513 - International edition - Printed in Asia - Carries Same Contents as of US edition - Opt Expedited Shipping for 3 to 4 day delivery - - Includes CD-ROM

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No.63
66

Winner of the Pulitzer PrizeA metaphorical fugue on minds and machines in the spirit of Lewis CarrollDouglas Hofstadter's book is concerned directly with the nature of "maps" or links between formal systems. However, according to Hofstadter, the formal system that underlies all mental activity transcends the system that supports it. If life can grow out of the formal chemical substrate of the cell, if consciousness can emerge out of a formal system of firing neurons, then so too will computers attain human intelligence. Gödel, Escher, Bach is a wonderful exploration of fascinating ideas at the heart of cognitive science: meaning, reduction, recursion, and much more.

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No.64
66

How does a computer scientist understand infinity? What can probability theory teach us about free will? Can mathematical notions be used to enhance one's personal understanding of the Bible?Perhaps no one is more qualified to address these questions than Donald E. Knuth, whose massive contributions to computing have led others to nickname him "The Father of Computer Science"—and whose religious faith led him to understand a fascinating analysis of the Bible called the 3:16 project. In this series of six spirited, informal lectures, Knuth explores the relationships between his vocation and his faith, revealing the unique perspective that his work with computing has lent to his understanding of God.His starting point is the 3:16 project, an application of mathematical "random sampling" to the books of the Bible. The first lectures tell the story of the project's conception and execution, exploring its many dimensions of language translation, aesthetics, and theological history. Along the way, Knuth explains the many insights he gained from such interdisciplinary work. These theological musings culminate in a surprising final lecture tackling the ideas of infinity, free will, and some of the other big questions that lie at the juncture of theology and computation.Things a Computer Scientist Rarely Talks About, with its charming and user-friendly format—each lecture ends with a question and answer exchange, and the book itself contains more than 100 illustrations—is a readable and intriguing approach to a crucial topic, certain to edify both those who are serious and curious about their faiths and those who look at the science of computation and wonder what it might teach them about their spiritual world.Includes "Creativity, Spirituality, and Computer Science," a panel discussion featuring Harry Lewis, Guy L. Steele, Jr., Manuela Veloso, Donald E. Knuth, and Mitch Kapor.

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No.65
66
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No.66
66

Ray Kurzweil is the inventor of the most innovative and compelling technology of our era, an international authority on artificial intelligence, and one of our greatest living visionaries. Now he offers a framework for envisioning the twenty-first century--an age in which the marriage of human sensitivity and artificial intelligence fundamentally alters and improves the way we live. Kurzweil's prophetic blueprint for the future takes us through the advances that inexorably result in computers exceeding the memory capacity and computational ability of the human brain by the year 2020 (with human-level capabilities not far behind); in relationships with automated personalities who will be our teachers, companions, and lovers; and in information fed straight into our brains along direct neural pathways. Optimistic and challenging, thought-provoking and engaging, The Age of Spiritual Machines is the ultimate guide on our road into the next century.

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No.68
66

The best-selling first edition of Firewalls and Internet Security became the bible of Internet security by showing readers how to think about threats and solutions. The completely updated and expanded second edition defines the security problems students face in today's Internet, identifies the weaknesses of the most popular security technologies, and illustrates the ins and outs of deploying an effective firewall. Students learn how to plan and execute a security strategy that allows easy access to Internet services while defeating even the wiliest of hackers. Written by well-known senior researchers at AT&T Bell Labs, Lumeta, and Johns Hopkins University the students will benefit from the actual, real-world experiences of the authors maintaining, improving, and redesigning AT&T's Internet gateway.

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No.69
66

In this classic work, one of the greatest mathematicians of the twentieth century explores the analogies between computing machines and the living human brain. John von Neumann, whose many contributions to science, mathematics, and engineering include the basic organizational framework at the heart of today's computers, concludes that the brain operates both digitally and analogically, but also has its own peculiar statistical language. \nIn his foreword to this new edition, Ray Kurzweil, a futurist famous in part for his own reflections on the relationship between technology and intelligence, places von Neumann’s work in a historical context and shows how it remains relevant today.

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