12 Best 「concept art」 Books of 2024| Books Explorer
- An Atlas of Anatomy for Artists (Dover Anatomy for Artists)
- Strength Training Anatomy
- The Art of Animal Drawing: Construction, Action Analysis, Caricature (Dover Art Instruction)
- Anatomy for the Artist
- Figure Drawing: Design and Invention
- Color and Light: A Guide for the Realist Painter (James Gurney Art)
- Big Bad World of Concept Art for Video Games: An Insider's Guide for Students
- The Skillful Huntsman: Visual Development of a Grimm Tale at Art Center College of Design
- Dream Worlds: Production Design for Animation
- The Animator's Survival Kit: A Manual of Methods, Principles and Formulas for Classical, Computer, Games, Stop Motion and Internet Animators
"I recommend Fritz Schider's Atlas of Anatomy for Artists to those who wish to increase their understanding of the human figure." — Robert Beverly Hale, Lecturer on Anatomy, Art Students League of New York. Adopted by Pratt Institute, Cleveland School of Art, Art Students League of New York, and others.For more than forty years, this book has been recognized as the most thorough reference book on art anatomy in the world. Schider's complete, historical text is accompanied by a wealth of anatomical illustrations, plus a variety of plates showcasing master artists and their classic works on the anatomy of the human body; a total of more than 350 illustrations, showing the placement, function, and characteristics of every anatomical detail of importance to the artistꟷ593 illustration in total; plus, a bibliography compiled by Adolph Placzek.This new and enlarged third edition contains:Step by step presentations, from the simpler skeletal drawings at the beginning to the more complicated body-in-action sketches at the end.The juxtaposition of anatomical drawings and life photographs, making it easy to compare the inner structure of the body with its outer form.Cross-section drawings that give the artist a thorough understanding of the relation of the muscles to each other, to the bone structure, and to the internal organs of the body.Constructive anatomical action drawings that reveal the interplay of muscles and skeleton in different positions.The comparative proportions of the male, female, child, and adolescent.A supplementary text on important features of each anatomical position, including the action of the muscles and their origin. A new section on hands, selected by Heidi Lenssen. A wide selection of illustrations from the works of Vesalius, Leonardo, Goya, Ingres, Michelangelo, and others, newly augmented with 10 plates from Cloquet's "Anatomie de l'Homme" and 16 illustrations from Boscay's "Anatomy. Twenty-eight photographs of growing children from the research work of Nancy Bayley. Six action studies (each consisting of about 30 photographs) from Muybridge. Dover's art anatomy drawing books are appropriate for both the beginning art student and the established artist. From constructive anatomy to heads, faces, features, and motion, use these guides to perfect your skeletal drawing, draped figures, and all parts of the human body.
Discover the transformative power of figure drawing with Michael Hampton's definitive guide, "Figure Drawing: Design and Invention." Tailored for both the budding artist and the seasoned professional, this book distills complex anatomical concepts into an accessible, step-by-step process. 1. **Master the Mechanics**: Learn the intricacies of the human figure with a simplified approach to surface anatomy. 2. **Fuel Your Creativity**: Leverage your newfound knowledge to push boundaries and invent unique, dynamic characters. 3. **From Theory to Canvas**: Benefit from a practical, hands-on approach that takes you from conceptual understanding to application, turning theories into a streamlined workflow. 4. **Comprehensive Coverage**: Dive into an array of topics including gesture, figure construction, head drawing, and more, ensuring a well-rounded skill set. 5. **The Proven Choice**: Celebrating its 12th printing, this trusted resource has empowered artists globally to elevate their craft
From New York Times best-selling author of the Dinotopia series, James Gurney, comes a carefully crafted and researched study on color and light in paintings. This art instruction book is the follow up to the acclaimed Imaginative Realism: How to Paint What Doesn't Exist.James Gurney, New York Times best-selling author and artist of the Dinotopia series, follows Imaginative Realism with his second art-instruction book, Color and Light: A Guide for the Realist Painter. A researched study on two of art's most fundamental themes, Color and Light bridges the gap between abstract theory and practical knowledge. Beginning with a survey of underappreciated masters who perfected the use of color and light, the book examines how light reveals form, the properties of color and pigments, and the wide variety of atmospheric effects. Gurney cuts though the confusing and contradictory dogma about color, testing it in the light of science and observation. A glossary, pigment index, and bibliography complete what will ultimately become an indispensible tool for any artist."James Gurney's new book, Color and Light, cleverly bridges the gap between artistic observation and scientific explanation. Not only does he eloquently describe all the effects of color and light an artist might encounter, but he thrills us with his striking paintings in the process." --Armand Cabrera, Artist
Do you aspire to become a concept artist in the video game industry but don’t know where to start? The Big Bad World of Concept Art for Video Games: An Insider’s Guide for Students is a comprehensive book that gives aspiring artists an honest, informative, and concise look at what it takes to do just that. Author Eliott Lilly uses his own student work as a teaching tool along with personal experiences to help you on your journey. From finding the right school and getting the most out of your education, to preparing your portfolio and landing your first job, the advice and strategies Eliott offers are organized for easy reference and review. The book also features an extensive list of resources that students will find useful, as well as interviews with renowned concept artists David Levy, Sparth, Stephan Martiniere, Ben Mauro, and Farzad Varahramyan, all offering their own invaluable advice.With his firsthand knowledge about the ins and outs of the video game industry, Eliott Lilly is an exceptional guide who can help prepare you for the long journey toward realizing your ambitions.
This version of 'The Skillful Huntsman' is a documentation of the creative thought process in designing for entertainment through the work of three talented artists. Guided by their instructor, the artists create original design solutions for the environment, characters, props and much more.
A truly unique visual delight offering insight into the development of animation classics like Bambi, Beauty and the Beast, The Lion King, Lilo and Stitch as well as a tantalizing examination of unfinished Disney projects.
The definitive book on animation, from the Academy Award-winning animator behind Who Framed Roger Rabbit?Animation is one of the hottest areas of filmmaking today--and the master animator who bridges the old generation and the new is Richard Williams. During his fifty years in the business, Williams has been one of the true innovators, winning three Academy Awards and serving as the link between Disney's golden age of animation by hand and the new computer animation exemplified by Toy Story.Perhaps even more important, though, has been his dedication in passing along his knowledge to a new generation of animators so that they in turn could push the medium in new directions. In this book, based on his sold-out master classes in the United States and across Europe, Williams provides the underlying principles of animation that every animator--from beginner to expert, classic animator to computer animation whiz --needs. Urging his readers to "invent but be believable," he illustrates his points with hundreds of drawings, distilling the secrets of the masters into a working system in order to create a book that will become the standard work on all forms of animation for professionals, students, and fans.
How to Draw is for artists, architects and designers. It is useful to the novice, the student and the professional. You will learn how to draw any object or environment from your imagination, starting with the most basic perspective drawing skills.\n Early chapters explain how to draw accurate perspective grids and ellipses that in later chapters provide the foundation for more complex forms. The research and design processes used to generate visual concepts are demonstrated, making it much easier for you to draw things never-before-seen! Best of all, more than 25 pages can be scanned via a smartphone or tablet using the new Design Studio Press app, which link to video tutorials for that section of the book! With a combined 26 years of teaching experience, Scott Robertson and Thomas Bertling bring you the lessons and techniques they have used to help thousands of their students become professional artists and designers. This book is indispensable for anyone who wants to learn, or teaches others, how to draw.