34 Best 「drizt」 Books of 2024| Books Explorer
- Homeland (TSR Fantasy S.)
- The Crystal Shard: The Legend of Drizzt
- Streams Of Silver: The Legend of Drizzt
- The Halfling's Gem: The Legend of Drizzt
- The Legacy: The Legend of Drizzt
- Starless Night: The Legend of Drizzt
- Siege of Darkness: The Legend of Drizzt
- Passage to Dawn: The Legend of Drizzt
- The Silent Blade: Paths of Darkness, Volume One
- The Spine of the World: Paths of Darkness, Volume Two
The fourth in a series of premiere hardcover editions of Salvatore’s classic dark elf tales.This new release of the classic R.A. Salvatore novel continues the classic tale of Salvatore’s signature dark elf character Drizzt Do’Urden™. Although this was the first title actually published about Drizzt, it has now been placed in its proper chronological order as fourth in the series. Each title in The Legend of Drizzt series showcases the classic dark elf novels in new, deluxe hardcover editions. Each title will feature all new cover art and new introductions written by those who have become familiar with Salvatore and Drizzt over the years. AUTHOR BIO: R.A. Salvatore was born in Massachusetts in 1959 and still makes his home there. He has published numerous Forgotten Realms novels with Wizards of the Coast, Inc., most of which have been New York Times best-sellers. He is also known as the best-selling author of the Star Wars: Episode II Attack of the Clones novelization from Del Rey.
The epic tale of everyone's favorite dark elf, Drizzt Do'Urden, reaches new heights!Drizzt Do'Urden struggles with his own inner voices, voices that call him back to the pitiless depths of the Underdark. But louder still are the voices of his newfound friends, and the dream that drives Bruenor Battlehammer on to reclaim Mithral Hall. Time and again they're told to turn back, that some dreams can never be fulfilled, but on they fight -- together.
Join Drizzt Do'Urden, the world's most famous drow elf, on his adventures in the Forgotten Realms!Regis has fallen into the hands of the assassin Artmis Entreri, who is taking him to Calimport to deliver him into the clutches of the vile Pasha Pook. But Drizzt and Wulfgar are close on their heels, determined to save Regis from his own folly as much as from his powerful enemies.
A new mass market edition of the New York Times best-selling sword and sorcery classic, The Legacy is Drizzt at his scimitar-wielding best!Having found a measure of peace among the dwarves in the reclaimed Mithral Hall, Drizzt begins to know contentment for perhaps the first time in his tumultuous life. But for a dark elf renegade from a city ruled by priestesses of a demon goddess, no peace can long last. It is Lolth herself, the dreaded Queen of the Demonweb Pits, who musters her followers to pour up from the black depths of the Underdark to reclaim for their goddess the one soul that had managed to elude her. The soul of Drizzt Do'Urden.
Return to the City of Spiders!Still reeling from the death of Wulfgar, Drizzt is allowed little time to grieve, for dark elves are massing in the caverns deep under Mithral Hall. To protect his adopted home, he'll have to return to the city of his birth, the evil City of Spiders. Menzoberranzan is one of the most dangerous places in the already perilous Underdark on a good day, but for Drizzt, a renegade with a price on his head, its certain death ever to set foot there again. But Drizzt Do'Urden and his companions have faced certain death before, and will gladly spend their lives for the sake of the dwarves of Mithral Hall.
Gods Walk the Realms!Rising up from the black depths of the Underdark, the drow once more meet the dwarves of Mithral Hall. Bruenor Battlehammer, with Drizzt at his side, won't go down without a fight--but they'll have to fight without Wulfgar or Catti-brie at their sides.
Revenge and Resurrection in a Frozen Wasteland!Drizzt and Catti-brie have been away from Mithral Hall for six long years, but the pain of a lost companion still weighs heavily on their strong shoulders. Chasing pirates aboard Captain Deudermont's Sea Sprite is enough to draw their attention away from their grief. Then a mysterious castaway on an uncharted island sends them back to the very source of their pain, and into the clutches of a demon with vengeance on his mind.
When the vile Crystal Shard once again reveals itself, Drizzt must race against his most formidable enemies in hopes of destroying it before it finds the one being that can help it enslave the world: a dark elf named Jarlaxle.Winner of the Origins Award for best game-related novel of 1998, The Silent Blade marked the return of Drizzt to the wind-swept tundra of the Forgotten Realms world. This deluxe reissue features a new Todd Lockwood cover and an introduction from The New York Times best-selling author Philip Athans, who has served as Salvatore's editor for almost a decade, starting with the original release of this book.From the Hardcover edition.
Join the world's most famous drow elf in the penultimate chapter of the Legend of Drizzt series!Spending time in the unimaginable torture chambers of the Abyss for even a day would be enough to break even the heartiest soul, and the barbarian Wulfgar was there for years. When he returns, his friends find him a changed man, and not changed for the better. But Wulfgar's road to redemption is one he must travel on his own, even if it leads to the bottle.From the Hardcover edition.
The Legend of Drizzt(R) comes to an end . . . For now!The mighty warhammer Aegis-fang has found its way into the hands of the wicked pirate captain Sheila Kree, and Wulfgar is hot on her trail. When Drizzt and his companions leave Mithral Hall in search of Wulfgar, they find themselves on the trail of the warhammer as well, a trail that will lead them to a startling reunion, and the last battle for the heart and soul of Wulfgar.
New York Times–bestselling author: The much-awaited story of master assassin Artemis Entreri and the first installment in a new series set in the Forgotten Realms universeWith each kill, I grow wiser, and with added wisdom, I grow stronger. Powerful assassin Artemis Entreri tightens his grip on the streets of Calimport, driven by the power of his hidden drow supporters. But his sponsor, Jarlaxle, grows ever more ambitious, and Entreri struggles to remain cautious and in control. Soon, the power of the malevolent Crystal Shard grows greater than them both, threatening to draw them into a vast web of treachery from which there will be no escape.
The book was hidden well.It’s pages promised the power of the Witch-King himself.And now that it’s been found, even the fact that it kills anyone foolish enough to crack its cover won’t stop people from fighting over it.Welcome to the Bloodstone Lands!Human assassin Artemis Entreri and his dark elf companion Jarlaxle have come to the demon-haunted wastelands of the frozen north at the request of their dragon patron. It doesn’t take long for them to find themselves caught in the middle of a struggle between powerful forces that would like nothing more than to see them both dead . . . or worse.But Entreri and Jarlaxle aren’t just any wandering sellswords, and the ancient evils and bitter blood-feuds of the wild Bloodstone Lands may have finally met their match.
Explore the mind of an assassin in R.A. Salvatore's exciting conclusion to The Sellswords Trilogy!The drow mercenary Jarlaxle and his companion, the human assassin Artemis Entreri, have begun to make a home for themselves in the rugged Bloodstone Lands. But not everyone is ready to trust a man who's spent his life killing for coin, much less a member of a race of subterranean elves known for their fanatical devotion to a demon goddess. If they want to make it out of the Bloodstone Lands alive, they'll have to learn to trust their enemies, and be suspicious of their friends.
ONE DARK ELF.TWO ENCHANTED BLADES.ONE UNKNOWN ENEMY.AND A HORDE OF INVADERS.When a blood-thirsty banc of orcs led by an as-yet-unseen enemy, comes rampaging out of the Spine of the World, it lays waste to everything in its path. Dark elf ranger Drizzt Do’Urden and his most trusted friends find themselves in the path of destruction. As blades slash and feet trample, even the heroes may not survive a desperate stand.
Alone on the battlefield.Surrounded by death.Cornered by enemies.And ready to die.Drizzt Do’Urden has become the Hunter, the bane of the orc hordes still ravaging the North. Cut off, alone, convinced that everything he ever valued has been destroyed, all that’s left is to kill, and kill, and kill, until there are no enemies left. But there are a lot of enemies, and even the Hunter is just one lone drow.
DROW STALK THE SHADOWS.TROLLS INFEST THE LOWLANDS.ORCS HAVE CLAIMED THE MOUNTAINS.AND TIME IS RUNNING OUT.Mithral Hall is under siege, Nesmé is overrun, and even powerful Silverymoon braces for war. Through it all, Drizzt has fought alone, but as the conflict draws to a bloody conclusion, the Hunter will have to find allies both new and old–or die along with the rest of the civilized North.The conclusion of the New York Times best-selling trilogy decides the fate of Drizzt Do’Urden.
Drizzt is back, and facing a world changed forever!An uneasy peace between the dwarves of Mithral Hall and the orcs of the newly established Kingdom of Many-Arrows can't last long. The orc tribes united under Obould begin to fight each other, and Bruenor is determined to finish the war that nearly killed him and almost destroyed everything he's worked to build. But it will take more than swords and axes to bring a lasting peace to the Spine of the World. Powerful individuals on both sides may have to change the way they see each other. They may have to start to talk. And it won't be easy.The paper-back of the novel that, for the first time since the #4 New York Times best seller The Lone Drow, brought Drizzt Do'Urden to center stage in a book that set fans of Drizzt and the Forgotten Realms line on notice--be prepared for anything! This book wasn't just the next installment in the long-running saga of the famous dark elf, but the beginning of a bold new trilogy that will help change the face of the Forgotten Realms world forever.
The New York Times best seller now in mass market paperback!Captain Deudermont has sailed to the pirate city of Luskan on a mission--a mission to once and for all defeat the true power behind the corrupt city: a wicked lich and his cabal of evil wizards from the Host Tower of the Arcane. But the Host Tower has some tricks up its sleeve, as do the pirate captains who would like to see both sides fail.This is MUST READ for even the most casual fan of the Legend of Drizzt(R)!
Don't miss the gripping conclusion to Salvatore's New York Times best-selling Transitions trilogy!When the Spellplague ravages Faerûn, Drizzt and his companions are caught in the chaos. Seeking out the help of the priest Cadderly–the hero of the recently reissued series The Cleric Quintet–Drizzt finds himself facing his most powerful and elusive foe, the twisted Crenshinibon, the demonic crystal shard he believed had been destroyed years ago.
Drizzt joins Bruenor on his quest for the fabled dwarven kingdom of Gauntlgrym: ruins said to be rich with ancient treasure and arcane lore. But before they even get close, another drow and dwarf pair stumbles across it first: Jarlaxle and Athrogate. In their search for treasure and magic, Jarlaxle and Athrogate inadvertently set into motion a catastrophe that could spell disaster for the unsuspecting people of the city of Neverwinter—a catastrophe big enough to lure even the mercenary Jarlaxle into risking his own coin and skin to stop it. Unfortunately, the more they uncover about the secret of Gauntlgrym, the more it looks like they can’t stop it on their own. They’ll need help, and from the last people they ever thought to fight alongside again: Drizzt and Bruenor.
With the last of his trusted companions having fallen, Drizzt is alone--and free--for the first time in almost a hundred years. Guilt mingles with relief, leaving Drizzt uniquely vulnerable to the persuasions of his newest companion--Dahlia, a darkly alluring elf and the only other member of their party to survive the cataclysm at Mount Hotenow. But traveling with Dahlia is challenging in more ways than one. As the two companions seek revenge on the one responsible for leveling Neverwinter--and nearly Luskan as well--Drizzt finds his usual moral certainty swept away by her unconventional views. Forced to see the dark deeds that the common man may be driven to by circumstance, Drizzt begins to find himself on the wrong side of the law in an effort to protect those the law has failed. Making new enemies, as his old enemies acquire deadly allies, Drizzt and Dahlia quickly find themselves embroiled in battle--a state he's coming to enjoy a little too much.
In the 3rd book of the #4 New York Times best-selling Neverwinter Saga, Drizzt draws his swords once more to aid his friends. His lover, Dahlia Sin’felle, can speak of nothing but the moment she will face the Netherese lord Herzgo Alegni once again. Drizzt has already followed a trail of vengeance beside Dahlia. Can he justify one more battle to settle a grudge he does not understand? Artemis Entreri too seeks vengeance. He offers to aid Dahlia in her mission to destroy Alegni. But Charon’s Claw, Alegni’s sentient sword, dominates Entreri’s movements—if not his mind. And then there’s the way Entreri looks at Dahlia. Can Drizzt trust his old foe?Praise for the Neverwinter Saga:“Emotional, respectful of its characters, intelligently written and structured, and finally summons a sense of nostalgic sorrow throughout”–Fantasy Book Review on Gauntlgrym, Neverwinter Saga Book I“Full of excitement. Salvatore has mastered the art of showing a beautiful fight scene, and he is at the top of his game in this one. We meet many characters with many different fighting styles, and Salvatore does a great job of distinguishing between them. He manages to take these scenes from so much more than just a fight scene, to an integral part of the story.”—The SFF Hub on Gauntlgrym, Neverwinter Saga Book I“A quick read with some very satisfying fight scenes. It’s also deeply layered with emotional atmosphere” —California Literary Review on Gauntlgrym, Neverwinter Saga Book I
In the final book of the #4 New York Times best-selling Neverwinter Saga, Drizzt Do’Urden navigates a winding path littered with secrets and lies. Tangled up in his companion Dahlia’s dark secrets, the ties that once held her close to Drizzt threaten to tear as her bonds to his former foe, Artemis Entreri, continue to grow. Meanwhile, in the caverns of Gauntlgrym, the drow Tiago Baenre enlists the help of Bregan D’aerthe in his quest to destroy Drizzt. While making promises they may not keep, the agents of the elite drow mercenary group hide plans of their own. Determined to stand for what’s right in the Realms once again, Drizzt forges a new road north—toward Icewind Dale. Will his new companions follow? Can he fight the darkness alone? Either way, he knows now where he’s headed—back to the only place that’s ever felt like home. Praise for the Neverwinter Saga:“Absolutely profound.” —Paul Goat Allen, BarnesandNoble.com“Masterfully written, thrillingly unpredictable, and everything a Drizzt Do’Urden fan couldhope for. You’ll be hanging on the words till the very end . . . and then begging for more.”— GamesFiends.com“Emotional, respectful of its characters, intelligently written and structured, and finally summons a sense of nostalgic sorrow throughout”–Fantasy Book Review on Gauntlgrym, Neverwinter Saga Book I“Full of excitement. Salvatore has mastered the art of showing a beautiful fight scene, and he is at the top of his game in this one. We meet many characters with many different fighting styles, and Salvatore does a great job of distinguishing between them. He manages to take these scenes from so much more than just a fight scene, to an integral part of the story.”—The SFF Hub on Gauntlgrym, Neverwinter Saga Book I“A quick read with some very satisfying fight scenes. It’s also deeply layered with emotional atmosphere” —California Literary Review on Gauntlgrym, Neverwinter Saga Book I
New York Times-bestselling author: Forgotten Realms enters a new era in this “insanely courageous, profoundly powerful, [and] masterfully constructed” fantasy adventure (Paul Goat Allen, BarnesAndNoble.com)A new installment in R.A. Salvatore's beloved saga, The Companions moves Salvatore's signature hero Drizzt into a new era of the Forgotten Realms.Alone and with his fate hanging in the balance, Drizzt Do'Urden reflects on the lives of the trusted allies who stood by his side throughout his early life—the friends now known as the Companions of the Hall. Unbeknownst to him, the goddess Mielikki has given Bruenor, Catti-brie, Regis, and Wulfgar the chance to return to the world they left behind. Reborn as children but with their memories intact, the friends must find a way back to one another—and to their lone Companion, Drizzt. Meanwhile, the first stirrings of the Sundering begin . . . “After a quarter of a century, R.A. Salvatore just keeps getting better and better, and The Companions is another masterful leap forward for one of the greatest fantasy epics of all time.” —Philip Athans, bestselling author of Annihilation and The Haunting of Dragon’s Cliff
R.A. Salvatore’s New York Times best-selling saga continues as dark elf Drizzt Do’Urden returns to Gauntlgrym with old friends by his side once again, as they seek to rescue Bruenor’s loyal shield dwarf-turned-vampire. But not only do Drizzt and his allies face a perilous journey through the Underdark and the dangers of the undead that lie within, but they must cross through a colony of drow, who would like nothing better than to see Drizzt Do’Urden dead.
In the second book of the Companions Codex, the latest series in the New York Times best-selling saga of dark elf Drizzt Do'Urden, R.A. Salvatore picks up with the fan-favorite storyline of dwarf king Bruenor Battlehammer and his bloody feud with the orc kingdom of Many Arrows.
Bloody war rages across the Forgotten Realms world in the third book of the Companions Codex, the latest series in R.A. Salvatore's New York Times best-selling saga of dark elf Drizzt Do'Urden.In the evolving world of the Forgotten Realms setting, the Sundering has given way to months of cloud-cloaked darkness, and war rages under that oppressive sky. The orcs have broken a hard-fought treaty that's held, however tentatively, for a hundred years, and the time to settle old scores has devolved into an all-out brawl for control of the ancient realms of the North.
The pall that had descended over the North is gone, and a new day has dawned on a victorious Mithral Hall, but no matter how bright things seem on the surface, Drizzt and his companions know that what lurks just under their feet remains steeped in evil and charged with unimaginable power. The dark elves of Menzoberranzan, including the powerful Archmage Gromph, aren't done with Drizzt yet. And consumed by their own power struggles, feeling backed into a corner, the drow may just be desperate enough to call on demonic forces from the deepest reaches of the Abyss, and unleash a disaster even the Underdark could never have prepared for. Archmage has everything Drizzt's fans crave: action, adventure, characters that resonate with equal measures of warrior spirit and deep compassion, and no shortage of wicked dark elves!
Something terrible, unspeakable, immense, has come to Menzoberranzan and is leaving death and destruction in its wake. The primordial of Gauntlgrym stirs, sending Cattie-brie and Gromph to Luskan, and the ruins of the only power that can keep the beast in check. The damage of the Darkening, of war, and of a demon-ravaged Underdark has sent cracks out across the North. Some of this damage may never be repaired.And Drizzt is going home. But not to Mithral Hall. Not to Icewind Dale. He’s going to Menzoberranzan. Bruenor is ready to march with him bringing along an army of dwarves to end the scourge of Menzoberranzan, but Drizzt needs to see what’s happening there. The dwarf army may not be necessary. The City of Spiders might already have fallen to the demons and their wicked prince. But even if that’s true, what’s to say the demons will stop there?Maestro picks up where Archmage left off, plunging Drizzt into his most dangerous adventure yet, and with all the action, adventure, beloved characters, dark elves, monsters, and demon princes Drizzt fans adore.
The saga of dark elf Drizzt Do'Urden has become a fixture in the fantasy genre, with a string of New York Times best-selling novels going back to 1988. Hero is the follow-up to Maestro and Archmage, and final book in the Homecoming trilogy.Something akin to "peace" has come to the Underdark. The demon hordes have receded, and now the matron mothers argue over the fate of Drizzt Do'Urden. Even so, it becomes clear to one matriarch after another that while the renegade drow may come and go Menzoberranzan, the City of Spiders will crawl forever on.And so Drizzt is free to return to his home on the surface once again. Scores are settled as lives are cut short, yet other lives move on. For the lone drow there is only a single final quest: a search for peace, for family, for home--for the future.Hero picks up where Maestro left off, in a sweeping climax to an epic tale.
New York Times Bestseller!\nR. A. Salvatore returns with one of fantasy's most beloved and enduring icons, the dark elf Drizzt Do'Urden, in an all-new trilogy full of swordplay, danger, and imaginative thrills,\nCenturies ago, in the city of Menzoberranzan, the City of Spiders, the City of Drow, nestled deep in the unmerciful Underdark of Toril, a young weapon master earned a reputation far above his station or that of his poor house.\nThe greater nobles watched him, and one matron, in particular, decided to take him as her own. She connived with rival great houses to secure her prize, but that prize was caught for her by another, who came to quite enjoy the weapon master.\nThis was the beginning of the friendship between Zaknafein and Jarlaxle, and the coupling of Matron Malice and the weapon master who would sire Drizzt Do’Urden.\nR. A. Salvatore reveals the Underdark anew through the eyes of Zaknafein and Jarlaxle—an introduction to the darkness that offers a fresh view of the opportunities to be found in the shadows and an intriguing prelude to the intriguing escapes that lie ahead in the modern-day Forgotten Realms. Here, a father and his son are reunited and embark on adventures that parallel the trials of centuries long past as the friends of old are joined by Drizzt, Hero of the North, trained by Grandmaster Kane in the ways of the monk.\nBut the scourge of the dangerous Lolth’s ambitions remain, and demons have been foisted on the unwitting of the surface. The resulting chaos and war will prove to be the greatest challenge for all three.
Product Description \nFrom New York Times bestselling author R. A. Salvatore comes a new trilogy and adventure of Drizzt and fantasy’s beloved characters from Dungeons & Dragons’ Forgotten Realms.After the settling dust of the demon uprising and two years of peace, rumblings from the Menzoberranzan drow have Jarlaxle nervous. Worried his allies may be pulled into a Civil War between the great Houses, he is eager to ensure Zaknafein is armed with weapons befitting his skill, including one in particular: Khazid’hea. A powerful artifact, the sword known as “Cutter” has started wars, corrupted its users, and spilled the blood of many, many people. Nonetheless—or maybe because of that—the rogue Jarlaxle and a small group of friends will go on an expedition looking for the weapon’s last wielder, Doum’wielle, in the freezing north, for she may be the key to unlocking the sword’s potential…and perhaps the key to preventing the bloodshed looming over the Underdark. \nAnd as they explore the top of the world, Drizzt is on a journey of his own—both spiritual and physical. He wants to introduce his daughter Brie to Grandmaster Kane and the practices that have been so central to his beliefs. But, having only recently come back from true transcendence, the drow ranger is no longer sure what his beliefs mean anymore. He is on a path to determining the future, not just for his family, but perhaps the entire northlands of the Realms themselves.\nTwo different roads. On one, Jarlaxle and Zaknefein are on a quest to find pieces that could offer salvation to Menzoberranzan. On the other, Drizzt seeks answers that could offer salvation to not just his soul, but all souls. \nAnd no matter the outcome of either journey, the Realms will never be the same again.\n Review \n"Longtime fans of Drizzt Do’Urden will surely enjoy the novel’s breakneck pacing, nonstop action, cast of familiar and beloved characters, and deep philosophical exploration throughout. This storyline, in particular, packs a thematic wallop that is both timely and timeless...readers should embrace Salvatore’s newest adventure with Drizzt and company." --\nKirkus Reviews \n(starred review) on\nStarlight Enclave\\n"Salvatore manages to wrangle the extensive backstory to make this an accessible entry point for first-timers, and the superior characterizations that marked Salvatore’s prior books are again in evidence. His many devoted fans have reason to anticipate the sequel." --\nPublishers Weekly on\nStarlight Enclave\\n“The exhilarating conclusion to Salvatore’s Generations trilogy (after Boundless) illustrates the power of family, both born and chosen … Amid epic sword and sorcery clashes, Salvatore makes a powerful case for love and compassion conquering even the strongest of evils. Fans will be sad to see this fantastic series end.” -- Publishers Weekly (starred review) on Relentless\\n“The newest evolution of a narrative that’s grown and developed for nearly three decades...a payoff for all that preceded it.” -- NerdsonEarth.com on\nRelentless\\n“Rip-roaring. [...] Magnificantly detailed swordplay scenes and gruesome enemies continue to mark Salvatore as a top author of fantasy adventure.” --\nPublishers Weekly on \nBoundless \\n"Salvatore... makes this an accessible entry point for first-timers, and the superior characterizations that marked Salvatore’s prior books are again in evidence. His many devoted fans have reason to anticipate the sequel." --\nPublishers Weekly\\n“\nBoundless picks up right where \nTimeless left off and sustains the vibrant heartbeat of the saga.” -- NerdsonEarth.com\\n“Breathless.” -- io9 on \nBoundless\n About the Author \nThirty-four years ago, R. A. Salvatore created the character of Drizzt Do’Urden, the dark elf who has withstood the test of time to stand today as an icon in the fantasy genre. With his work in the Forgotten Realms, the Crimson Shadow, the DemonWars Saga, and other series, Salvatore has sold more than thirty million books worldwi
From New York Times bestselling author R. A. Salvatore comes the follow-up to Starlight Enclave and thrilling second novel in his newest trilogy, The Way of the Drow, expanding the Forgotten Realms through the adventures of Drizzt, Catti-brie, Jarlaxle, Artemis Entreri, and Zaknefein…and a society of drow unlike one any elf from Menzoberranzan could possibly imagine.\nThere’s a lot that Jarlaxle doesn’t know: is he the lone survivor of the raid on the slaad fortress, can he even find a way to get out, and beyond his immediate predicament, could he possibly escape the ice caverns and get help for his friends?\nHowever, what Jarlaxle does know is that if he plans to come back—if Catti-brie, Entreri, and Zaknafein are to have any hope of surviving—he’s going to have to bring back far more firepower. An army of aevendrow seems unlikely, so he must go home and pull together a team with great skill and unimaginable power.\nBut how will he get home? Will such a collection of warriors and mages come to his aid? And even if he manages all that, will it be enough? For Jarlaxle has seen the slaadi’s power and their god in a most personal and terrifying way.\nTrapped in the ice while the world is on fire, Jarlaxle is in a race against time—and burdened with a magical secret—to save a peaceful city and his companions.\nAnd he’s running out of tricks in his bag of holding…