49 Best 「warcraft」 Books of 2024| Books Explorer

In this article, we will rank the recommended books for warcraft. The list is compiled and ranked by our own score based on reviews and reputation on the Internet.
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Table of Contents
  1. World of Warcraft: Chronicle Volume 1
  2. World of Warcraft Chronicle Volume 2 (World of Warcraft: Chronicle)
  3. World of Warcraft: Dawn of the Aspects
  4. WarCraft War of the Ancients Archive
  5. Warcraft: War of the Ancients #1: The Well of Eternity
  6. Warcraft: War of the Ancients #2: The Demon Soul
  7. Warcraft: War of the Ancients #3: The Sundering
  8. World of Warcraft: Curse of the Worgen
  9. World of Warcraft: Rise of the Horde (Warcraft: Blizzard Legends)
  10. Warcraft: The Last Guardian (Warcraft: Blizzard Legends)
Other 39 books
No.1
100

World of Warcraft: Chronicle Volume 1

BLIZZARD ENTERTAINMENT
Dark Horse Books

World of Warcraft: Chronicle Volume 1 is a journey through an age of myth and legend, a time long before the Horde and the Alliance came to be. This definitive tome of Warcraft history reveals untold stories about the birth of the cosmos, the rise of ancient empires, and the forces that shaped the world of Azeroth and its people.This beautiful hardcover features twenty-five full-page paintings by World of Warcraft artist Peter Lee, as well as a cosmology chart, half a dozen maps charting changes through time, and other line art illustrations by Joseph Lacroix, and marks the first in a multipart series exploring the Warcraft universe; from the distant past to the modern era.

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No.2
88

Blizzard Entertainment and Dark Horse Books are thrilled to present the next installment of the wildly popular World of Warcraft Chronicle series. Volume 2 will reveal more sought-after details about the game universe's history and mythology. Showcasing lush, all-new artwork from fan favorites such as Peter Lee, Joseph Lacroix, and Alex Horley, this striking tome is sure to please all fans--casual and collector alike.

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No.3
83

THE AGE OF DRAGONS IS OVER. Uncertainty plagues Azeroth’s ancient guardians as they struggle to find a new purpose. This dilemma has hit Kalecgos, youngest of the former Dragon Aspects, especially hard. Having lost his great powers, how can he—or any of his kind—still make a difference in the world? The answer lies in the distant past, when savage beasts called proto-dragons ruled the skies. Through a mysterious artifact found near the heart of Northrend, Kalecgos witnesses this violent era and the shocking history of the original Aspects: Alexstrasza, Ysera, Malygos, Neltharion, and Nozdormu. In their most primitive forms, the future protectors of Azeroth must stand united against Galakrond, a bloodthirsty creature that threatens the existence of their race. But did these mere proto-dragons face such a horrific adversary alone, or did an outside force help them? Were they given the strength they would become legendary for . . . or did they earn it with blood? Kalecgos’s discoveries will change everything he knows about the events that led to the . . .

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No.4
81

Months have passed since the cataclysmic Battle of Mount Hyjal, which put an end to the Burning Legion's invasion. Most Legion forces on Azeroth have been slain or driven into hiding. Yet now a mysterious energy rift in the mountains of Kalimdor propels three heroes to the distant past: the dragon mage Krasus, the human wizard Rhonin, and the weathered orc veteran Broxigar. It is a time long before orcs, humans, or even high elves roamed the world. A time that marks the Legion's first invasion of Azeroth, brought about by Queen Azshara and other night elf nobles. A time when the Dragon Aspects are at the height of their power -- unaware that one of their own will soon turn on the world he was charged to protect.

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No.5
80

Many months have passed since the cataclysmic Battle of Mount Hyjal, where the demonic Burning Legion was banished from Azeroth forever. But now, a mysterious energy rift within the mountains of Kalimdor propels three former warriors into the distant past -- a time long before orcs, humans or even high elves roamed the land. A time when the Dark Titan Sargeras, and his demon pawns persuaded Queen Azshara and her Highborne to cleanse Azeroth of its lesser races. A time when the Dragon Aspects were at the height of their power -- unaware that one of their own would soon usher in an age of darkness that would engulf the world of...War Craft®. In the first chapter of this epic trilogy, the outcome of the historic War of the Ancients is forever altered by the arrival of three time-lost heroes: Krasus, the dragon mage whose great power and memories of the ancient conflict have inexplicably diminished; the human wizard Rhonin, whose thoughts are divided between his family and the seductive source of his now-growing power; and Broxigar, a weathered orc veteran who seeks a glorious death in combat. But unless these unlikely allies can convince the demigod, Cenarius, and the untrusting night elves of their queen's treachery, the burning Legion's gateway into Azeroth will open anew. And this time -- the struggles of the past may well spill over into the future...

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No.6
79

THE BURNING LEGION HAS COME. Led by the mighty Archimonde, scores of demonic soldiers now march across the lands of Kalimdor, leaving a trail of death and devastation in their wake. At the heart of the fiery invasion stands the mystic Well of Eternity -- once the source of the night elves' arcane power. But now the Well's energies have been defiled and twisted, for Queen Azshara and her Highborne will stop at nothing to commune with their newfound god: the fiery Lord of the Burning Legion...Sargeras. The night elf defenders, led by the young druid, Malfurion Stormrage, and the wizard, Krasus, fight a desperate battle to hold back the Legion's terrible onslaught. Though only embers of hope remain, an ancient power has risen to aid the world in its darkest hour. The dragons -- led by the powerful Aspect, Neltharion -- have forged a weapon of incalculable power: the Dragon Soul, an artifact capable of driving the Legion from the world forever. But its use may cost far more than any could have foreseen. The second novel in an original trilogy of magic, warfare, and heroism based on the bestselling, award-winning electronic game series from Blizzard Entertainment.

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No.7
79

The hour of wrath draws near... The valiant night elves have been shattered by the loss of their beloved general. The black dragon, Neltharion, has claimed the Demon Soul and scattered the mighty dragonflights to the winds. Above all, the demonlord, Archimonde, has led the Burning Legion to the very brink of victory over Kalimdor. As the land and its denizens reel from this unstoppable evil, a terror beyond all reckoning draws ever nearer from the Well of Eternity's depths... WARCRAFT In the final, apocalyptic chapter of this epic trilogy, the dragon-mage Krasus and the young druid Malfurion must risk everything to save Azeroth from utter destruction. Banding together the dwarves, tauren and furbolg races, the heroes hope to spark an alliance to stand against the might of the Burning Legion. For if the Demon Soul should fall into the Legion's hands, all hope for the world will be lost. This then, is the hour...where past and future collide! THE SUNDERING An original trilogy of magic, warfare, and heroism based on the bestselling, award-winning electronic game series from Blizzard Entertainment.

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No.8
78

The world’s most popular massively multiplayer online videogame continues its exodus into comics with this new graphic novel. The best-selling WORLD OF WARCRAFT comic series returns in time for a worldwide cataclysm! A series of grisly, animalistic murders have rocked the walled town of Gilneas. A famous detective sets out to discover the perpetrators and finds far more than he bargained for. To find the truth, he must delve through years of twisted history – both the history of his family and Gilneas itself.

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No.9
78

Though the young Warchief Thrall ended the demon curse that had plagued his people for generations, the orcs still wrestle with the sins of their bloody past. As the rampaging Horde, they waged a number of devastating wars against their perennial enemy the Alliance.Yet the rage and bloodlust that drove the orcs to destroy everything in their path nearly consumed them as well. Long ago, on the idyllic world of Draenor, the noble orc clans lived in relative peace with their enigmatic neighbors, the draenei. But the nefarious agents of the Burning Legion had other plans for both of the unsuspecting races. The demon-lord Kil’jaeden set in motion a dark chain of events that would succeed not only in eradicating the draenei, but forging the orc clans into an single, unstoppable juggernaut of hatred and destruction. An original tale of magic, warfare, and heroism based on the best-selling, award-winning electronic game series from Blizzard.

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No.10
78

In the mist-shrouded haze of the past, long before the beginning of recorded time, there stood the world of Azeroth. Every kind of magical being strode the countryside among the tribes of man, and all was at peace — until the arrival of the demons and horrors of the Burning Legion and their baneful Lord Sargeras, dark god of chaotic magic. Now Dragons, Dwarves, Elves, Goblins, Humans, and Orcs all vie for supremacy across the scattered kingdoms -- part of a grand, malevolent scheme that will determine the fate of the world of The Guardians of Tirisfal: a line of champions imbued with godlike powers, each one through the ages charged with fighting a lonely secret war against the Burning Legion. Medivh was fated from birth to become the greatest and most powerful of this noble order. But from the beginning a darkness tainted his soul, corrupting his innocence and turning to evil the powers that should have fought for good. Torn by two destinies, Medivh's struggle against the malice within him became one with the fate of Azeroth itself...and changed the world forever. THE LAST GUARDIAN — An original tale of magic, warfare, and heroism based on the bestselling, award-winning electronic game from Blizzard Entertainment.

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No.11
77

World of Warcraft: Tides of Darkness

Rosenberg, Aaron
Pocket Star Books

After killing the corrupt Warchief Blackhand, Orgrim Doomhammer was quick to seize control over the Orcish Horde. Now he is determined to conquer the rest of Azeroth so that his people will once again have a home of their own in the... WORLD OF WARCRAFT Anduin Lothar, former Champion of Stormwind, has left his shattered homeland behind and led his people across the Great Sea to the shores of Lordaeron. There, with the aid of the noble King Terenas, he forges a mighty Alliance with the other human nations. But even that may not be enough to stop the Horde's merciless onslaught. Elves, dwarves, and trolls enter the fray as the two emerging factions vie for dominance. Will the valiant Alliance prevail, or will the Horde's tide of darkness consume the last vestiges of freedom on Azeroth?

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No.12
77

The aging orc shaman Ner'zhul has seized control of the Horde and reopened the Dark Portal. His brutal warriors once again encroach upon Azeroth, laying siege to the newly constructed stronghold of Nethergarde Keep. There, the archmage Khadgar and the Alliance commander, Turalyon, lead humanity and its elven and dwarven allies in fighting this new invasion. Even so, disturbing questions arise. Khadgar learns of orcish incursions farther abroad: small groups of orcs who seem to pursue a goal other than simple conquest. Worse yet, black dragons have been sighted as well, and they appear to be aiding the orcs. To counter Ner'zhul's dark schemes, the Alliance must now invade the orcs' ruined homeworld of Draenor. Can Khadgar and his companions stop the nefarious shaman in time to stave off the destruction of two worlds?

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No.13
77

Warcraft: Day of the Dragon

Knaak, Richard A.
Pocket Books

In the mist-shrouded haze of the past, the world of Azeroth teemed with wondrous creatures of every kind. Mysterious Elves and hardy Dwarves walked among tribes of man in relative peace and harmony -- until the arrival of the demonic army known as Burning Legion shattered the world's tranquility forever. Now Orcs, Dragons, Goblins, and Trolls all vie for supremacy over the scattered, warring kingdoms -- part of a grand, malevolent scheme that will determine the fate of the world of WarCraft A terrifying upheaval among the highest ranks of the world's Wizards sends the maverick Mage, Rhonin, on a perilous journey into the Orc-controlled lands of Khaz Modan. What Rhonin uncovers is a vast, far-reaching conspiracy, darker than anything he ever imagined -- a threat that will force him into a dangerous alliance with ancient creatures of air and Þre if the world of Azeroth is to see another dawn.

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No.14
77

In the mist-shrouded haze of the past, the world of Azeroth teemed with wondrous creatures of every kind. Mysterious Elves and hardy Dwarves walked among tribes of Man in relative peace and harmony — until the arrival of the demonic army known as the Burning Legion shattered the world's tranquility forever. Now Orcs, Dragons, Goblins, and Trolls all vie for supremacy over the scattered, warring kingdoms — part of a grand, malevolent scheme that will determine the fate of the world of Warcraft.Slave. Gladiator. Shaman. Warchief. The enigmatic Orc known as Thrall has been all of these. Raised from infancy by cruel human masters who sought to mold him into their perfect pawn, Thrall was driven by both the savagery in his heart and the cunning of his upbringing to pursue a destiny he was only beginning to understand to break his bondage and rediscover the ancient traditions of his people. Now the tumultuous tale of his life's journey — a saga of honor, hatred, and hope — can at last be told...

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No.15
77

WarCraft Archive (WORLD OF WARCRAFT)

Blizzard Entertainment
Gallery Books

In the mist-shrouded haze of past, the world of Azeroth teemed with wonders of every kind. Magical races and ancient beasts strode alongside the tribes of man -- until the arrival of the demonic Burning Legion and its baneful lord, Sargeras. Now dragons, elves, orcs, and dwarves all vie for supremacy across their scarred, war-torn kingdoms -- all part of a grand, malevolent scheme to determine the fate of the world of... WARCRAFT DAY OF THE DRAGON: A terrifying upheaval among the highest ranks of the world's Wizards sends the maverick Mage, Rhonin, on a perilous journey into the Orc-controlled lands of Khaz Modan. What Rhonin uncovers is a vast, far-reaching conspiracy, darker than anything he ever imagined -- a threat that will force him into a dangerous alliance with ancient creatures of air and fire if the world of Azeroth is to see another dawn. LORD OF THE CLANS: Slave and Gladiator. Shaman and Warchief. The enigmatic Orc known as Thrall has been all of these. Raised from infancy by cruel human masters who sought to mold him into their perfect pawn, Thrall was driven by both the savagery in his heart and the cunning of his upbringing to pursue a destiny he was only beginning to understand -- to break his bondage and rediscover the ancient traditions of his people. Now the tumultuous tale of his life's journey -- a saga of honor, hatred, and hope -- can at last be told. THE LAST GUARDIAN: The Guardians of Tirisfal were a line of champions imbued with godlike powers, each one through the ages charged with fighting a lonely secret war against the Burning Legion. Medivh was fated from birth to become the greatest and most powerful of this noble order. But from the beginning a darkness tainted him, corrupting his soul and turning to evil the powers that should have fought for good. Medivh's struggle against the malice within him became one with the fate of Azeroth itself...and changed the world forever. OF BLOOD AND HONOR: The paladin Tirion Fordring had always believed the Orcs were vile and corrupt, but an unexpected act of honor and compassion sets in motion a chain of events that will challenge his most fundamental beliefs and force him to decide, once and for all, who are the men...and who are the monsters.

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No.16
76

The second graphic novel based on the world's most popular massively multiplayer videogame tells the saga of the Missing King of Stormwind. Upon learning he is in fact the lost ruler of Stormwind, Lo'Gosh returns to reclaim his throne with his comrades in arms Valeera, and Broll. But all is not as it seems in the eastern kingdom, especially if one informed dwarf has anything to say about it.

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No.17
76

Presents an original story set in the World of Warcraft Universe, studying one of the newest classes in the game--the Death Knight. Original.

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No.18
76

Kalec, a blue dragon that has taken human form to escape the forces that seek to destroy his race, and Anveena, a maiden with mysterious powers, go on a quest to save the High Elven Kingdom from the undead Scourge.

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No.19
76

World of Warcraft: Cycle of Hatred

DeCandido, Keith R. A.
Pocket Star Books

The Burning Legion has been defeated, and eastern regions of Kalimdor are now shared by two nations: the orcs of Durotar, led by their noble Warchief, Thrall; and the humans of Theramore, led by one of the most powerful mages alive -- Lady Jaina Proudmoore. But the tentative peace between orcs and humans is suddenly crumbling. Random attacks against Durotar's holdings suggest that the humans have renewed their aggression toward the orcs. Now Jaina and Thrall must avert disaster before old hatreds are rekindled -- and Kalimdor is plunged into another devastating war. Jaina's search to uncover the truth behind the attacks leads her to a shocking revelation. Her encounter with a legendary, long-lost wizard will challenge everything that she believes and illuminate the secret history of the world of...

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No.20
76

After leaving the Ghostlands, blue dragon Tyrygosa and human paladin Jorad Mace are drawn through a dark portal and into Outland, the ruined world formerly known as Draenor, where they find a group of dragons unlike any Tyri has ever seen. Original.

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No.21
76

It's not clear what the powers of a mysterious new breed of dragonflight can do--serve the ancient deathknight Teron Gorefiend or restore Malygos the Great Blue to his former glory. Original.

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No.22
76

Grim Batol: its dark legacy stretches back into the mists of Azeroth's past. But most know it as the site of a terrible tragedy -- where the vile orcs corrupted the hatchlings of the noble Dragonqueen, Alexstrasza, and used them as weapons of war. Though a band of heroes, led by the enigmatic mage, Krasus, defeated the orcs and freed the captive dragons, the cursed mountain stands as another ravaged landmark within the... WORLD OF WARCRAFT But now Krasus -- known to some as the red dragon Korialstrasz -- senses the malice of Grim Batol rising once more to threaten those he holds dear. Determined this time to confront this evil by himself, he is unaware of the quests that will draw others to Grim Batol and reveal the monstrous truth that could not only herald their deaths, but usher in a terrible new age of darkness and destruction.

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No.23
76

Behind the legend stands a being hungry for justice and vengeance as the adventure, intrigue, and heroism of World of Warcraft, the global phenomenon, rise to a new level.You are not prepared. Illidan Stormrage is one of the most powerful beings ever to walk the lands of Azeroth. He is also one of the least understood. Behind his legend, beneath his enigmatic mission, lies a brilliant mind whose machinations are comprehended by few—and trusted by even fewer. Illidan’s righteous reign of justice and vengeance has begun. Long ago, the night elf sorcerer Illidan infiltrated the demonic Burning Legion to ward off its invasion of Azeroth. Instead of hailing him as a hero, his own kind branded him the Betrayer, questioning his intentions after he appeared to aid the demon lords. For ten thousand years, he languished in prison—vilified, isolated, but never forgetting his purpose. Now the Legion has returned, and there is only one champion who can truly stand against it. Released from his bonds, Illidan prepares for the final confrontation in the alien realm of Outland, gathering an army of grotesque fel orcs, serpentine naga, cunning blood elves, and twisted demon hunters to his side. He alone knows what deeply hidden motives guide his hand; he alone understands the price that must be paid to defeat the enemies of creation. Yet as before, he is assailed by those who see his schemes as a cynical quest for power, including the night elf Maiev Shadowsong, his former jailor. Warden Shadowsong and her Watchers have pursued the Betrayer to Outland to exact retribution for his crimes, and she will not rest until Illidan is in her custody . . . or in his grave.Praise for Illidan “William King kicks off a great story with Illidan.”—BlizzPro “For many people, new and old players alike, this book will be an eye-opening journey.”—All Things Azeroth “I enjoyed World of Warcraft: Illidan a great deal.”—BlizzPlanet “Damn fun . . . There’s virtually never a dull moment in Illidan.”—Cinelinx

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No.24
76

The first graphic novel based on the world's most popular massively multiplayer online game, with over 9 million players online! This softcover edition of the best-selling collection of the first arc includes the first six issues of the hit comic book series introduces our main characters, tracking Lo'Gosh, Broll Bearmantle and Valeera Sanguinar as they trek across Kalimor on their quest to uncover Lo'Gosh's hidden past.

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No.25
76

World of Warcraft Vol. 2

Simonson, Walter
WildStorm

The second graphic novel based on the world's most popular massively multiplayer videogame tells the saga of the Missing King of Stormwind. Upon learning he is in fact the lost ruler of Stormwind, Lo'Gosh returns to reclaim his throne with his comrades-in-arms Valeera, and Broll. But all is not as it seems in the eastern kingdom, especially if one informed dwarf has anything to say about it.

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No.26
76

The third graphic novel based on the world's most popular massively multiplayer online game finds King Varian and his companions attempting to heal the rift between Horde and Alliance by seeking out help from ogre leader Thrall. Garona, the assassin who drove these factions apart by killing Varian's father, is back and still under the spell which made her kill King Llane. King Varian must also contend with the evil group Twilight's Hammer who are under the power of the sinister "The Master."

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No.27
76

World of Warcraft Vol. 4

Simonson, Walter & Louise
WildStorm

The latest volume in the bestelling graphic novel series that further explores the fantastic world of the most popular massively multiplayer online videogame. In this epic tale written by comic industry legends Walter & Louise Simonson, a new Council of Tirisfal is formed following an attempt on Med'an's life. Garona and Meryl team up to take out the ogre Cho'gal while Med'an, Valeera and Maraad travel to Kharazhan to speak with the shade of Med'an's father.

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No.28
76

A young mage confronts his greatest foe and learns he is the only one who can stop him, in a single volume WarCraft adventure penned by the best-selling author of the Dragonlance books. Original.

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No.29
76

Pearl of Pandaria

Neilson, Mickey
Dc Comics

In this enthralling original graphic novel published in a landscape format, you will meet the PANDAREN, one of the most beloved (and mysterious) races in World of Warcraft! Written by Blizzard's own Micky Neilson (the World of Warcraft MMORPG, World of Warcraft: Ashbringer and World of Warcraft: Curse of the Worgen), with art by fan favorite Sean "Cheeks" Galloway (TV's Teen Titans Go and Wednesday Comics), this story ties directly into the upcoming World of Warcraft: Mists of Pandaria expansion pack.\nWorld of Warcraft: Pearl of Pandaria introduces Li Li Stormstout, a precocious young student who lives atop a giant turtle called Shen-zin Su. Like the rest of the wandering island's pandaren, Li Li comes from a line of adventurers who left their homeland long ago to explore the world...and she wants nothing more than to chase that dream. But when Li Li runs away to find her famous uncle Chen, how will she survive Azeroth's perils?

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No.30
76

World of Warcraft: Stormrage

Knaak, Richard A.
Pocket Star Books

When the world of Azeroth was young, the god-like titans brought order to it by reshaping its lands and seas. Throughout their great work, they followed a magnificent design for what they envisioned Azeroth would become. Although the titans departed Azeroth long ago, that design endures to this day. It is known as the Emerald Dream, a lush and savagely primal version of the World of Warcraft.Many are the mysteries surrounding the Emerald Dream and its reclusive guardians, the green dragonflight. In times past, druids have entered the Dream to monitor the ebb and flow of life on Azeroth in their never-ending quest to maintain the delicate balance of nature.However, not all dreams are pleasant ones. Recently the Emerald Nightmare, an area of corruption within the Emerald Dream, began growing in size, transforming the Dream into a realm of unimaginable horror. Green dragons have been unexpectedly caught up in the Nightmare, emerging from it with shattered minds and twisted bodies. Druids who have entered the darkening Dream lately have found it difficult—sometimes even impossible—to escape.Nor are these the Nightmare’s only victims: more and more people are being affected. Even Malfurion Stormrage, first and foremost of the druids on Azeroth, may have fallen victim to this growing threat. As uncontrollable nightmares spread across the world, a desperate quest begins to find and free the archdruid.Soon nature’s enemies will learn the true meaning of the name Stormrage.

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No.31
76

World of Warcraft: The Shattering

Golden, Christie
Pocket Star Books

In her NY Times bestseller, THE SHATTERING, now in mass market paperback, Christie Golden delivers a sensational tie-in to the newest World of Warcraft game expansion.

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No.32
76

As Muln Earthfury and the other shamans of the Earthen Ring attempt to deal with a series of natural disasters, they must decide whether the mysterious tauren Shotoa is right about commanding the earth spirits rather than pleading with them.

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No.33
76

A brand-new original graphic novel featuring characters from the bestselling video game franchise, World of Warcraft!A stalwart mage searches for a powerful artifact, stolen by dark riders, only to find his son accused of murder. A righteous priest, driven by a mysterious fervor, investigates a savage Wolf Cult. As the paths of these two men join, a fantastic adventure emerges! Supported by a cast of brave heroes, the two find out just how dangerous the wolf cult and dark riders are.

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No.34
76

World of Warcraft: Wolfheart

RICHARD A. KNAAK
Pocket Books

Now in paperback—New York Times bestselling author Richard A. Knaak continues the thrilling story begun in the record-breaking MMO game expansion World of Warcraft: Cataclysm.In the wake of the Cataclysm, conflict has engulfed every corner of Azeroth. Hungering for more resources amid the turmoil, the Horde has pressed into Ashenvale to feed its burgeoning war machine. There, acting warchief Garrosh Hellscream has employed a brutal new tactic to conquer the region and crush its night elf defenders, a move that will cripple the Alliance’s power throughout Azeroth. Unaware of the disaster brewing in Ashenvale, the night elves’ legendary leaders, High Priestess Tyrande Whisperwind and Archdruid Malfurion Stormrage, conduct a summit near Darnassus in order to vote the proud worgen of Gilneas into the Alliance. However, resentment of Gilneas and its ruler, Genn Greymane, runs deep in Stormwind’s King Varian Wrynn. His refusal to forgive Genn for closing his nation off from the rest of the world years ago endangers more than just the summit: it threatens to unravel the Alliance itself. Varian’s animosity is only one of many unsettling developments in Darnassus. An uneasiness creeps over the once-immortal night elves as the first of them fall victim to the infirmities of age. While they cope with their mortality, tensions flare over the reintroduction of the Highborne, formerly the highest caste of night elf nobility, into their society. Many night elves are unable to pardon the Highborne for the destruction unleashed millennia ago by their reckless use of magic. When a murdered Highborne is discovered on the outskirts of Darnassus, Malfurion and Tyrande move to stop further bloodshed and unrest by appointing one of the night elves’ most cunning and skilled agents to find the killer: the renowned warden Maiev Shadowsong. Yet with all that is transpiring in Darnassus, the Alliance might be powerless to stop the relentless new warchief Garrosh from seizing the whole of Ashenvale.

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No.35
76

In this follow-up to her New York Times bestseller, The Shattering, Christie Golden delivers a sensational tie-in to the newest World of Warcraft game expansion, now in paperback!When Azeroth was young, the noble titans appointed the five great dragonflights to safeguard the budding world. Each of the flights’ leaders was imbued with a portion of the titans' vast cosmic powers. Together, these majestic Dragon Aspects committed themselves to thwarting any force that threatened the safety of Azeroth. More than 10,000 years ago, a betrayal by the maddened black Dragon Aspect, Deathwing, shattered the strength and unity of the dragonflights. His most recent assault on Azeroth—the Cataclysm—has left the world in turmoil. At the Maelstrom, the center of Azeroth's instability, former Horde warchief Thrall and other accomplished shaman struggle to keep the world from tearing apart in the wake of Deathwing's attack. Yet a battle also rages within Thrall regarding his new life in the shamanic Earthen Ring, hampering his normally unparalleled abilities. Of even greater concern is a bleak and terrifying possible future glimpsed by the mysterious green Dragon Aspect, Ysera: the Hour of Twilight. Before this apocalyptic vision comes to pass, Thrall must purge his own doubts in order to discover his purpose in the world and aid Azeroth's dragonflights as they face the Twilight of the Aspects.

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No.36
76

The New York Times bestselling author of The Shattering and Thrall: Twilight of the Aspects delivers a sensational tie-in to the newest World of Warcraft game expansion.The ashes of the Cataclysm have settled across Azeroth’s disparate kingdoms. As the broken world recovers from the disaster, the renowned sorceress Lady Jaina Proudmoore continues her long struggle to mend relations between the Horde and the Alliance. Yet of late, escalating tensions have pushed the two factions closer to open war, threatening to destroy what little stability remains in the . . . Dark news arrives in Jaina’s beloved city, Theramore. One of the blue dragonflight’s most powerful artifacts—the Focusing Iris—has been stolen. To unravel the item’s mysterious whereabouts, Jaina works with the former blue Dragon Aspect Kalecgos. The two brilliant heroes forge an unlikely bond during their investigation, but another disastrous turn of events looms on the horizon. . . . Garrosh Hellscream is mustering the Horde’s armies for an all-out invasion of Theramore. Despite mounting dissent within his faction, the brazen warchief aims to usher in a new era of Horde domination. His thirst for conquest leads him to take brutal measures against anyone who dares question his leadership. Alliance forces converge on Theramore to repel the Horde onslaught, but the brave defenders are unprepared for the true scope of Garrosh’s cunning and deceptive strategy. His attack will irrevocably transform Jaina, engulfing the ardent peacekeeper in the chaotic and all-consuming . . .

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No.37
76

A brand-new novel set in the universe of the record-breaking, internationally bestselling video game World of Warcraft!War is coming.Vol’jin, courageous leader of the Darkspear tribe: his strength and cunning are unmatched even among the Horde’s most exalted champions. Now on the legendary continent of Pandaria, the troll chieftain faces his greatest trial yet, one that may redefine his purpose in the World of Warcraft.Warchief Garrosh’s assassins strike at Vol’jin, leaving him at death’s door. But fate smiles on the wounded Darkspear leader when renowned brewmaster Chen Stormstout transports him to the safety of an isolated mountain monastery. There, Vol’jin wrestles with old hatreds smoldering between the Alliance and the Horde as he struggles to recover alongside a mysterious human soldier. Yet this is only the beginning of Vol’jin’s worries. Soon, he becomes embroiled in an invasion of Pandaria launched by the Zandalari, revered trolls driven by dreams of conquest and power. This ancient tribe offers Vol’jin a chance to seize the glory that is the birthright of all trolls . . . an offer made even more tempting after Garrosh’s brazen treachery. Amid these troubling events, Vol’jin is rocked by intense visions depicting his race’s grand history. As he questions where his loyalties lie, he knows he must make a choice about his own destiny that could save his people or damn them to languish under Garrosh’s heel in the Shadows of the Horde.

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No.38
76

WORLD OF WARCRAFT: WAR C

Golden, Christie
POCKET MASS MARKET

The national bestseller and direct tie-in to the new game expansion pack Warlords of Draenor—a thrilling novel set in the universe of the record-breaking, internationally bestselling video game World of Warcraft!The brutal siege of Orgrimmar is over. Alliance and Horde forces have stripped Garrosh Hellscream, one of the most reviled figures on Azeroth, of his title as warchief. His thirst for conquest devastated cities, nearly tore the Horde apart, and destroyed countless lives.Now, on the legendary continent of Pandaria, he will stand trial for his transgressions. Renowned leaders from across the world have gathered to witness this historic event. As the trial unfolds, agents of the bronze dragonflight present shocking visions of Garrosh’s atrocities. For many of those in attendance, these glimpses into history force them to relive painful memories and even question their own innocence or guilt. For others, the chilling details stoke the flames of their hatred.Unbeknownst to anyone, shadowy forces are at work on Azeroth, threatening not only the court’s ability to mete out justice…but also the lives of everyone at the trial.© 2015 Blizzard Entertainment, Inc. All Rights Reserved. Blizzard Entertainment and World of Warcraft are trademarks or registered trademarks of Blizzard Entertainment, Inc. in the US and/or other countries.

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No.39
76

NEW YORK TIMES BESTSELLER • An all-new, official prequel novel to The Battle for Azeroth, Blizzard Entertainment’s next expansion to the critically acclaimed World of Warcraft videogame.Azeroth is dying.The Horde and the Alliance defeated the demonic Burning Legion, but a dire catastrophe is unfolding deep below the surface of the world. There is a mortal wound in the heart of Azeroth, struck by the sword of the fallen titan Sargeras in a final act of cruelty.For Anduin Wrynn, king of Stormwind, and Sylvanas Windrunner, warchief of the Horde and queen of the Forsaken, there is little time to rebuild what remains and even less to mourn what was lost. Azeroth’s devastating wound has revealed a mysterious material known as Azerite. In the right hands, this strange golden substance is capable of incredible feats of creation; in the wrong ones, it could bring forth unthinkable destruction.As Alliance and Horde forces race to uncover the secrets of Azerite and heal the wounded world, Anduin enacts a desperate plan aimed at forging a lasting peace between the factions. Azerite jeopardizes the balance of power, and so Anduin must gain the trust of Sylvanas. But, as ever, the Dark Lady has her own machinations.For peace to be possible, generations of bloodshed and hatred must be brought to an end. But there are truths that neither side is willing to accept and ambitions they are loath to relinquish. As Alliance and Horde alike grasp for the Azerite’s power, their simmering conflict threatens to reignite all-out war—a war that would spell doom for Azeroth.Praise for Before the Storm“This is easily the best book in the World of Warcraft series, and I don’t say that lightly. . . . It’s so much more than a tie-in novel. . . . It’s a beautiful book.”—Blizzard Watch

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No.40
76

An all-new official prequel novel to Shadowlands, the next expansion for Blizzard Entertainment’s legendary online game World of Warcraft“The Horde is nothing!” With those infamous words, Sylvanas Windrunner betrayed and abandoned the Horde she vowed to serve. The Dark Lady and her forces now work in the shadows as both the Horde and Alliance, including her own sister, Alleria, race to uncover her next move. Struggling to shoulder the crushing weight of leadership, King Anduin entrusts the void elf and High Exarch Turalyon to uncover Sylvanas’s whereabouts.The Horde now stands at a crossroads. The various factions form a council, leaving the mantle of warchief to rest. Thrall, Lor’themar Theron, Baine Bloodhoof, First Arcanist Thalyssra, and many other familiar faces rise to this new challenge. But the threats are numerous, and the distrust runs too deep.When the council is derailed by a failed assassination attempt on Talanji—the Zandalari queen and a key ally—Thrall and the rest of the Horde leaders are forced into action. They empower the young troll shaman Zekhan, still grieving the loss of Varok Saurfang, with a critical mission to aid Talanji and help uncover the rising threat against her.Meanwhile, Nathanos Blightcaller and Sira Moonwarden have been tasked by the Dark Lady with a terrifying gambit: to kill the troll loa of death himself, Bwonsamdi.As Zekhan and Talanji work to save Bwonsamdi, their journey will be a key turning point in bolstering the Horde against the coming darkness and finding themselves along the way. Failure to save their allies and the trickster god will surely doom them—but through success, they may rediscover what makes the Horde strong.

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No.41
76

For over a quarter of a century, players of Warcraft and World of Warcraft have been treated to a treasure trove of artifacts, gear, weaponry, and trinkets of both awe and amusement. Now players can get an in-depth look at the items they have collected…and some they might not have just yet. With exquisite art and a framing story involving the no-nonsense Matthias Shaw and high-spirited Captain Flynn Fairwind, this book covers the continent of the Eastern Kingdom, from Stormwind to Stranglethorn, plaguelands to palaces, and all the lands in between.

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No.42
76

By fang and feather, explore the vibrant lands of Kalimdor! Join famed hunter Rexxar, his animal companions, and Horde Ambassador Zekhan as they make the perilous journey across the lush and vivid reaches of Kalimdor to learn the secrets of the realm. Leave no stone unturned and no tracks unfollowed as Rexxar and Zekhan reveal lore, insights, equipment, and breathtaking landscapes from the ramparts of Orgrimmar to the golden plains of Mulgore to the wilds of Un'Goro Crater--and share one final kindness with a friend along the way. Featuring stunning, immersive artwork and new insights crafted by Blizzard's own loremaster, Sean Copeland,Exploring Azeroth: Kalimdor is your next step in a remarkable journey across Azeroth.

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No.43
76

World of Warcraft: Sylvanas

Golden, Christie
Titan Books Ltd

The epic, long-awaited definitive story of Sylvanas Windrunner, one of World of Warcraft's most enduring and iconic characters.\nRanger-General. Banshee Queen. Warchief. Sylvanas Windrunner has borne many titles. To some, she is a hero... to others, a villain. But whether in pursuit of justice, vengeance, or something more, Sylvanas has always sought to control her own destiny.\nThe power to achieve her goals has never been closer, as Sylvanas works alongside the Jailer to liberate all Azeroth from the prison of fate. Her final task? Secure the fealty of their prisoner―King Anduin Wrynn.\nTo succeed, Sylvanas will be forced to reflect on the harrowing path that brought her to the Jailer's side, and reveal her truest self to her greatest rival. Here, Sylvanas' complete story is laid bare: from the breaking of the Windrunner family and her rise to Ranger-General; to her own death at the hands of Arthas and her renewed purpose in founding the Forsaken; to the moment she first beheld the Maw, and understood the true consequences of what lay beyond the veil of death. But as her moment of victory draws near, Sylvanas Windrunner will make a choice that may ultimately come to define her. A choice that's hers to make.

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No.44
76

Uncover the rich history of the legendary dragons of Azeroth with this official, lavishly illustrated guide from the iconic game World of Warcraft. With over 100 never-before-seen illustrations, World of Warcraft: Dragonflight Codex (A Definitive Guide to the Dragons of Azeroth)is the ultimate WoW fan’s guide to everything dragons.\\nJourney across Azeroth and beyond with this comprehensive guide, highlighting the magnificent dragons of the video game World of Warcraft. With this immersive in-world field guide written by Archmage Khadgar of the Kirin Tor, get an in-depth look at draconic species and the newly awakened dracthyr, along with the magical abilities of World of Warcraft’s dragonflights, proto-dragons, and more!\\nAfter enduring years of hardship, the dragons of Azeroth must reclaim their legacy, and it is more important than ever to learn about their vast history and incredible abilities. Though the Dragon Isles stood dormant for 10,000 years, now the Watcher has reawakened, the beacon has been lit, and the dragons have come home—called to be Azeroth’s protectors once more. The New Age of Dragons has begun in World of Warcraft: Dragonflight. From the untamed northlands of Azeroth, fans of World of Warcraft will be able to follow the history of the dragons from their origins as elemental drakes to the present day dragonflights in this new, all-inclusive dragon codex.\\nThis fully illustrated, comprehensive guide will highlight the creatures’ magical abilities, outline a chronological evolution of the dragons, and map out enchanting new zones. World of Warcraft: Dragonflight Codex (A Definitive Guide to the Dragons of Azeroth) is a must-have companion piece to the latest expansion, World of Warcraft: Dragonflight.\\n100+ ALL-NEW ILLUSTRATIONS: This in-depth bestiary features breathtaking all-new art from the latest expansion, World of Warcraft: Dragonflight\\nIN-GAME CONCEIT: This guide to everything on the dragons of Azeroth is written by the wise wizard Khadgar, who fills the book with his insightful annotations\\nCOMPREHENSIVE GUIDE: World of Warcraft: Dragonflight Codex (A Definitive Guide to the Dragons of Azeroth) is packed with lore about the powerful creatures who hail from the northlands?\\nLEARN ABOUT THE DRAGON ISLES: Discover new corners of Azeroth in full-color illustrations of the zones from latest expansion, World of Warcraft: Dragonflight\\nOFFICIALLY LICENSED: Created in collaboration with Blizzard Entertainment\\nCOMPLETE YOUR COLLECTION: A is for Azeroth: ABC’s of Warcraft, World of Warcraft: New Flavors of Azeroth: The Official Cookbook, and World of Warcraft: The Official Cookbook are also available from Insight Editions

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No.45
76

Monsters, mystery, and magic abound in this stunning, illustrated collection of original fairy tales from theWorld of Warcraft universe, as told by an all-star cast of bestselling, award-winning storytellers. The power of stories is felt and known in every corner of Azeroth. From the windswept fields of the Eastern Kingdoms to the bustling city of Gadgetzan, differences were bridged by common tales of average people overcoming incredible odds. Lessons learned from cautionary tales tempered many brave heroes and brought them safely home, while stories of adventure spurred history's most remarkable actors to greatness. Now you too can settle in, lay down your armor, and listen to the wonderous tales of adventure and peril in the Folk and Fairy Tales of Azeroth. Brimming with gorgeous artwork and twelve inspired stories crafted by fantasy's brightest authors including Garth Nix, Catherynne M. Valente, Kami Garcia, and more, this enchanting anthology brings new voices, new meaning, and new wonder toWorld of Warcraft.

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No.46
76

Ever since the "crown of Azeroth" assumed center stage in World of Warcraft: Wrath of the Lich King, millions of players have been captivated by the dark, stormy depths of the continent that has become synonymous with the dreaded Scourge. Now, venture into the icy, mysterious tundra of Northrend under the expert guidance of Clan Bronzebeard in this third installment in the wildly popular World of Warcraft: Exploring Azeroth series!

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No.47
76

In the world of Draenor, the strong and fiercely independent Frostwolf Clan are faced with increasingly harsh winters and thinning herds. When Gul’dan, a mysterious outsider, arrives in Frostfire Ridge offering word of new hunting lands, Durotan, the Clan’s chieftain, must make an impossible decision: abandon the territory, pride and traditions of his people, or lead them into the unknown.An original tale of survival, conflict and magic that leads directly into the events of Warcraft, an epic adventure from Legendary Pictures and Universal Pictures, based on Blizzard Entertainment’s global phenomenon.

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No.48
76

Warcraft: Bonds of Brotherhood

Cornell, Paul
Legendary Comics

ABOUT THIS BOOK... Discover how three of Azeroth’s greatest champions forged their first alliance, in the official graphic prequel to the Warcaft movie from Legendary, Universal Pictures and Blizzard Entertainment. In a fantasy action epic set decades before the film, the young and headstrong Llane, Lothar, and Medivh embark on a mission of vengeance that will forge them into heroes… the kind of heroes Azeroth will need in its darkest hour.

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No.49
76

The peaceful realm of Azeroth stands on the brink of war as its civilization faces a fearsome race of invaders: orc warriors fleeing their dying home to colonize another. As a portal opens to connect the two worlds, one army faces destruction and the other faces extinction. From opposing sides, two heroes are set on a collision course that will decide the fate of their family, their people and their home. So begins a spectacular saga of power and sacrifice in which war has many faces, and everyone fights for something.

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